:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PhysicsTestMotionResult3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PhysicsTestMotionResult3D: PhysicsTestMotionResult3D ========================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Result from a 3D body motion test. Description ----------- This class contains the motion and collision result from :ref:`PhysicsServer3D.body_test_motion`. Methods ------- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`get_collider` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collider_id` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_collider_rid` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collider_shape` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_collider_velocity` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_count` **(** **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_collision_depth` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_local_shape` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_collision_normal` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_collision_point` **(** :ref:`int` collision_index=0 **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_collision_safe_fraction` **(** **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_collision_unsafe_fraction` **(** **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_remainder` **(** **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_travel` **(** **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_PhysicsTestMotionResult3D_method_get_collider: - :ref:`Object` **get_collider** **(** :ref:`int` collision_index=0 **)** |const| Returns the colliding body's attached :ref:`Object` given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collider_id: - :ref:`int` **get_collider_id** **(** :ref:`int` collision_index=0 **)** |const| Returns the unique instance ID of the colliding body's attached :ref:`Object` given a collision index (the deepest collision by default), if a collision occurred. See :ref:`Object.get_instance_id`. ---- .. _class_PhysicsTestMotionResult3D_method_get_collider_rid: - :ref:`RID` **get_collider_rid** **(** :ref:`int` collision_index=0 **)** |const| Returns the colliding body's :ref:`RID` used by the :ref:`PhysicsServer3D` given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collider_shape: - :ref:`int` **get_collider_shape** **(** :ref:`int` collision_index=0 **)** |const| Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See :ref:`CollisionObject3D`. ---- .. _class_PhysicsTestMotionResult3D_method_get_collider_velocity: - :ref:`Vector3` **get_collider_velocity** **(** :ref:`int` collision_index=0 **)** |const| Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_count: - :ref:`int` **get_collision_count** **(** **)** |const| Returns the number of detected collisions. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_depth: - :ref:`float` **get_collision_depth** **(** :ref:`int` collision_index=0 **)** |const| Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_local_shape: - :ref:`int` **get_collision_local_shape** **(** :ref:`int` collision_index=0 **)** |const| Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_normal: - :ref:`Vector3` **get_collision_normal** **(** :ref:`int` collision_index=0 **)** |const| Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_point: - :ref:`Vector3` **get_collision_point** **(** :ref:`int` collision_index=0 **)** |const| Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_safe_fraction: - :ref:`float` **get_collision_safe_fraction** **(** **)** |const| Returns the maximum fraction of the motion that can occur without a collision, between ``0`` and ``1``. ---- .. _class_PhysicsTestMotionResult3D_method_get_collision_unsafe_fraction: - :ref:`float` **get_collision_unsafe_fraction** **(** **)** |const| Returns the minimum fraction of the motion needed to collide, if a collision occurred, between ``0`` and ``1``. ---- .. _class_PhysicsTestMotionResult3D_method_get_remainder: - :ref:`Vector3` **get_remainder** **(** **)** |const| Returns the moving object's remaining movement vector. ---- .. _class_PhysicsTestMotionResult3D_method_get_travel: - :ref:`Vector3` **get_travel** **(** **)** |const| Returns the moving object's travel before collision. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`