:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PrismMesh: PrismMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Class representing a prism-shaped :ref:`PrimitiveMesh`. Description ----------- Class representing a prism-shaped :ref:`PrimitiveMesh`. Properties ---------- +-------------------------------+--------------------------------------------------------------------+----------------------+ | :ref:`float` | :ref:`left_to_right` | ``0.5`` | +-------------------------------+--------------------------------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`size` | ``Vector3(2, 2, 2)`` | +-------------------------------+--------------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`subdivide_depth` | ``0`` | +-------------------------------+--------------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`subdivide_height` | ``0`` | +-------------------------------+--------------------------------------------------------------------+----------------------+ | :ref:`int` | :ref:`subdivide_width` | ``0`` | +-------------------------------+--------------------------------------------------------------------+----------------------+ Property Descriptions --------------------- .. _class_PrismMesh_property_left_to_right: - :ref:`float` **left_to_right** +-----------+--------------------------+ | *Default* | ``0.5`` | +-----------+--------------------------+ | *Setter* | set_left_to_right(value) | +-----------+--------------------------+ | *Getter* | get_left_to_right() | +-----------+--------------------------+ Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. ---- .. _class_PrismMesh_property_size: - :ref:`Vector3` **size** +-----------+----------------------+ | *Default* | ``Vector3(2, 2, 2)`` | +-----------+----------------------+ | *Setter* | set_size(value) | +-----------+----------------------+ | *Getter* | get_size() | +-----------+----------------------+ Size of the prism. ---- .. _class_PrismMesh_property_subdivide_depth: - :ref:`int` **subdivide_depth** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +-----------+----------------------------+ | *Getter* | get_subdivide_depth() | +-----------+----------------------------+ Number of added edge loops along the Z axis. ---- .. _class_PrismMesh_property_subdivide_height: - :ref:`int` **subdivide_height** +-----------+-----------------------------+ | *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_subdivide_height(value) | +-----------+-----------------------------+ | *Getter* | get_subdivide_height() | +-----------+-----------------------------+ Number of added edge loops along the Y axis. ---- .. _class_PrismMesh_property_subdivide_width: - :ref:`int` **subdivide_width** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +-----------+----------------------------+ | *Getter* | get_subdivide_width() | +-----------+----------------------------+ Number of added edge loops along the X axis. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`