:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RDFramebufferPass.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RDFramebufferPass: RDFramebufferPass ================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Framebuffer pass attachment description. Description ----------- This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments. Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage. Properties ---------- +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`color_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`int` | :ref:`depth_attachment` | ``-1`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`input_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`preserve_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ | :ref:`PackedInt32Array` | :ref:`resolve_attachments` | ``PackedInt32Array()`` | +-------------------------------------------------+------------------------------------------------------------------------------------+------------------------+ Constants --------- .. _class_RDFramebufferPass_constant_ATTACHMENT_UNUSED: - **ATTACHMENT_UNUSED** = **-1** Property Descriptions --------------------- .. _class_RDFramebufferPass_property_color_attachments: - :ref:`PackedInt32Array` **color_attachments** +-----------+------------------------------+ | *Default* | ``PackedInt32Array()`` | +-----------+------------------------------+ | *Setter* | set_color_attachments(value) | +-----------+------------------------------+ | *Getter* | get_color_attachments() | +-----------+------------------------------+ Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip. ---- .. _class_RDFramebufferPass_property_depth_attachment: - :ref:`int` **depth_attachment** +-----------+-----------------------------+ | *Default* | ``-1`` | +-----------+-----------------------------+ | *Setter* | set_depth_attachment(value) | +-----------+-----------------------------+ | *Getter* | get_depth_attachment() | +-----------+-----------------------------+ Depth attachment. ATTACHMENT_UNUSED should be used if no depth buffer is required for this pass. ---- .. _class_RDFramebufferPass_property_input_attachments: - :ref:`PackedInt32Array` **input_attachments** +-----------+------------------------------+ | *Default* | ``PackedInt32Array()`` | +-----------+------------------------------+ | *Setter* | set_input_attachments(value) | +-----------+------------------------------+ | *Getter* | get_input_attachments() | +-----------+------------------------------+ Used for multipass framebuffers (more than one render pass). Converts an attachment to an input. Make sure to also supply it properly in the :ref:`RDUniform` for the uniform set. ---- .. _class_RDFramebufferPass_property_preserve_attachments: - :ref:`PackedInt32Array` **preserve_attachments** +-----------+---------------------------------+ | *Default* | ``PackedInt32Array()`` | +-----------+---------------------------------+ | *Setter* | set_preserve_attachments(value) | +-----------+---------------------------------+ | *Getter* | get_preserve_attachments() | +-----------+---------------------------------+ Attachments to preserve in this pass (otherwise they are erased). ---- .. _class_RDFramebufferPass_property_resolve_attachments: - :ref:`PackedInt32Array` **resolve_attachments** +-----------+--------------------------------+ | *Default* | ``PackedInt32Array()`` | +-----------+--------------------------------+ | *Setter* | set_resolve_attachments(value) | +-----------+--------------------------------+ | *Getter* | get_resolve_attachments() | +-----------+--------------------------------+ If the color attachments are multisampled, non-multisampled resolve attachments can be provided. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`