:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RectangleShape2D: RectangleShape2D ================ **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Rectangle shape for 2D collisions. Description ----------- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. Tutorials --------- - `2D Pong Demo `__ - `2D Kinematic Character Demo `__ Properties ---------- +-------------------------------+---------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`size` | ``Vector2(20, 20)`` | +-------------------------------+---------------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_RectangleShape2D_property_size: - :ref:`Vector2` **size** +-----------+---------------------+ | *Default* | ``Vector2(20, 20)`` | +-----------+---------------------+ | *Setter* | set_size(value) | +-----------+---------------------+ | *Getter* | get_size() | +-----------+---------------------+ The rectangle's width and height. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`