:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SceneReplicationConfig.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SceneReplicationConfig: SceneReplicationConfig ====================== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Methods ------- +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_property` **(** :ref:`NodePath` path, :ref:`int` index=-1 **)** | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`NodePath[]` | :ref:`get_properties` **(** **)** |const| | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`property_get_index` **(** :ref:`NodePath` path **)** |const| | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`property_get_spawn` **(** :ref:`NodePath` path **)** | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`property_get_sync` **(** :ref:`NodePath` path **)** | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`property_set_spawn` **(** :ref:`NodePath` path, :ref:`bool` enabled **)** | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`property_set_sync` **(** :ref:`NodePath` path, :ref:`bool` enabled **)** | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_property` **(** :ref:`NodePath` path **)** | +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_SceneReplicationConfig_method_add_property: - void **add_property** **(** :ref:`NodePath` path, :ref:`int` index=-1 **)** ---- .. _class_SceneReplicationConfig_method_get_properties: - :ref:`NodePath[]` **get_properties** **(** **)** |const| ---- .. _class_SceneReplicationConfig_method_property_get_index: - :ref:`int` **property_get_index** **(** :ref:`NodePath` path **)** |const| ---- .. _class_SceneReplicationConfig_method_property_get_spawn: - :ref:`bool` **property_get_spawn** **(** :ref:`NodePath` path **)** ---- .. _class_SceneReplicationConfig_method_property_get_sync: - :ref:`bool` **property_get_sync** **(** :ref:`NodePath` path **)** ---- .. _class_SceneReplicationConfig_method_property_set_spawn: - void **property_set_spawn** **(** :ref:`NodePath` path, :ref:`bool` enabled **)** ---- .. _class_SceneReplicationConfig_method_property_set_sync: - void **property_set_sync** **(** :ref:`NodePath` path, :ref:`bool` enabled **)** ---- .. _class_SceneReplicationConfig_method_remove_property: - void **remove_property** **(** :ref:`NodePath` path **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`