:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Shader.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Shader: Shader ====== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` **Inherited By:** :ref:`VisualShader` A custom shader program. Description ----------- This class allows you to define a custom shader program that can be used by a :ref:`ShaderMaterial`. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. Tutorials --------- - :doc:`Shaders documentation index <../tutorials/shaders/index>` Properties ---------- +-----------------------------+-----------------------------------------+--------+ | :ref:`String` | :ref:`code` | ``""`` | +-----------------------------+-----------------------------------------+--------+ Methods ------- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture2D` | :ref:`get_default_texture_param` **(** :ref:`StringName` param, :ref:`int` index=0 **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Mode` | :ref:`get_mode` **(** **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_param` **(** :ref:`StringName` name **)** |const| | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_default_texture_param` **(** :ref:`StringName` param, :ref:`Texture2D` texture, :ref:`int` index=0 **)** | +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_Shader_Mode: .. _class_Shader_constant_MODE_SPATIAL: .. _class_Shader_constant_MODE_CANVAS_ITEM: .. _class_Shader_constant_MODE_PARTICLES: .. _class_Shader_constant_MODE_SKY: .. _class_Shader_constant_MODE_FOG: enum **Mode**: - **MODE_SPATIAL** = **0** --- Mode used to draw all 3D objects. - **MODE_CANVAS_ITEM** = **1** --- Mode used to draw all 2D objects. - **MODE_PARTICLES** = **2** --- Mode used to calculate particle information on a per-particle basis. Not used for drawing. - **MODE_SKY** = **3** --- Mode used for drawing skies. Only works with shaders attached to :ref:`Sky` objects. - **MODE_FOG** = **4** --- Mode used for setting the color and density of volumetric fog effect. Property Descriptions --------------------- .. _class_Shader_property_code: - :ref:`String` **code** +-----------+-----------------+ | *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_code(value) | +-----------+-----------------+ | *Getter* | get_code() | +-----------+-----------------+ Returns the shader's code as the user has written it, not the full generated code used internally. Method Descriptions ------------------- .. _class_Shader_method_get_default_texture_param: - :ref:`Texture2D` **get_default_texture_param** **(** :ref:`StringName` param, :ref:`int` index=0 **)** |const| Returns the texture that is set as default for the specified parameter. \ **Note:** ``param`` must match the name of the uniform in the code exactly. \ **Note:** If the sampler array is used use ``index`` to access the specified texture. ---- .. _class_Shader_method_get_mode: - :ref:`Mode` **get_mode** **(** **)** |const| Returns the shader mode for the shader, either :ref:`MODE_CANVAS_ITEM`, :ref:`MODE_SPATIAL` or :ref:`MODE_PARTICLES`. ---- .. _class_Shader_method_has_param: - :ref:`bool` **has_param** **(** :ref:`StringName` name **)** |const| Returns ``true`` if the shader has this param defined as a uniform in its code. \ **Note:** ``param`` must match the name of the uniform in the code exactly. ---- .. _class_Shader_method_set_default_texture_param: - void **set_default_texture_param** **(** :ref:`StringName` param, :ref:`Texture2D` texture, :ref:`int` index=0 **)** Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial`. \ **Note:** ``param`` must match the name of the uniform in the code exactly. \ **Note:** If the sampler array is used use ``index`` to access the specified texture. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`