:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Shortcut.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Shortcut: Shortcut ======== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A shortcut for binding input. Description ----------- Shortcuts are commonly used for interacting with a :ref:`Control` element from an :ref:`InputEvent` (also known as hotkeys). One shortcut can contain multiple :ref:`InputEvent`'s, allowing the possibility of triggering one action with multiple different inputs. Properties ---------- +---------------------------+-----------------------------------------------+--------+ | :ref:`Array` | :ref:`events` | ``[]`` | +---------------------------+-----------------------------------------------+--------+ Methods ------- +-----------------------------+-------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_as_text` **(** **)** |const| | +-----------------------------+-------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_valid_event` **(** **)** |const| | +-----------------------------+-------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`matches_event` **(** :ref:`InputEvent` event **)** |const| | +-----------------------------+-------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_Shortcut_property_events: - :ref:`Array` **events** +-----------+-------------------+ | *Default* | ``[]`` | +-----------+-------------------+ | *Setter* | set_events(value) | +-----------+-------------------+ | *Getter* | get_events() | +-----------+-------------------+ The shortcut's :ref:`InputEvent` array. Generally the :ref:`InputEvent` used is an :ref:`InputEventKey`, though it can be any :ref:`InputEvent`, including an :ref:`InputEventAction`. Method Descriptions ------------------- .. _class_Shortcut_method_get_as_text: - :ref:`String` **get_as_text** **(** **)** |const| Returns the shortcut's first valid :ref:`InputEvent` as a :ref:`String`. ---- .. _class_Shortcut_method_has_valid_event: - :ref:`bool` **has_valid_event** **(** **)** |const| Returns whether :ref:`events` contains an :ref:`InputEvent` which is valid. ---- .. _class_Shortcut_method_matches_event: - :ref:`bool` **matches_event** **(** :ref:`InputEvent` event **)** |const| Returns whether any :ref:`InputEvent` in :ref:`events` equals ``event``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`