:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SkeletonModification2DCCDIK.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SkeletonModification2DCCDIK: SkeletonModification2DCCDIK =========================== **Inherits:** :ref:`SkeletonModification2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D. Description ----------- This :ref:`SkeletonModification2D` uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to manipulate a chain of bones in a :ref:`Skeleton2D` so it reaches a defined target. CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK *can* look more robotic than other IK solvers. \ **Note:** The CCDIK modifier has ``ccdik_joints``, which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK. CCDIK also fully supports angle constraints, allowing for more control over how a solution is met. Properties ---------- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`int` | :ref:`ccdik_data_chain_length` | ``0`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`target_nodepath` | ``NodePath("")`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`tip_nodepath` | ``NodePath("")`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ Methods ------- +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`get_ccdik_joint_bone2d_node` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_ccdik_joint_bone_index` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_ccdik_joint_constraint_angle_invert` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_ccdik_joint_constraint_angle_max` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_ccdik_joint_constraint_angle_min` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_ccdik_joint_enable_constraint` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_ccdik_joint_rotate_from_joint` **(** :ref:`int` joint_idx **)** |const| | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_bone2d_node` **(** :ref:`int` joint_idx, :ref:`NodePath` bone2d_nodepath **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_bone_index` **(** :ref:`int` joint_idx, :ref:`int` bone_idx **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_constraint_angle_invert` **(** :ref:`int` joint_idx, :ref:`bool` invert **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_constraint_angle_max` **(** :ref:`int` joint_idx, :ref:`float` angle_max **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_constraint_angle_min` **(** :ref:`int` joint_idx, :ref:`float` angle_min **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_enable_constraint` **(** :ref:`int` joint_idx, :ref:`bool` enable_constraint **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_rotate_from_joint` **(** :ref:`int` joint_idx, :ref:`bool` rotate_from_joint **)** | +---------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_SkeletonModification2DCCDIK_property_ccdik_data_chain_length: - :ref:`int` **ccdik_data_chain_length** +-----------+------------------------------------+ | *Default* | ``0`` | +-----------+------------------------------------+ | *Setter* | set_ccdik_data_chain_length(value) | +-----------+------------------------------------+ | *Getter* | get_ccdik_data_chain_length() | +-----------+------------------------------------+ The amount of CCDIK joints in the CCDIK modification. ---- .. _class_SkeletonModification2DCCDIK_property_target_nodepath: - :ref:`NodePath` **target_nodepath** +-----------+------------------------+ | *Default* | ``NodePath("")`` | +-----------+------------------------+ | *Setter* | set_target_node(value) | +-----------+------------------------+ | *Getter* | get_target_node() | +-----------+------------------------+ The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to. ---- .. _class_SkeletonModification2DCCDIK_property_tip_nodepath: - :ref:`NodePath` **tip_nodepath** +-----------+---------------------+ | *Default* | ``NodePath("")`` | +-----------+---------------------+ | *Setter* | set_tip_node(value) | +-----------+---------------------+ | *Getter* | get_tip_node() | +-----------+---------------------+ The end position of the CCDIK chain. Typically, this should be a child of a :ref:`Bone2D` node attached to the final :ref:`Bone2D` in the CCDIK chain. Method Descriptions ------------------- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone2d_node: - :ref:`NodePath` **get_ccdik_joint_bone2d_node** **(** :ref:`int` joint_idx **)** |const| Returns the :ref:`Bone2D` node assigned to the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_bone_index: - :ref:`int` **get_ccdik_joint_bone_index** **(** :ref:`int` joint_idx **)** |const| Returns the index of the :ref:`Bone2D` node assigned to the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_invert: - :ref:`bool` **get_ccdik_joint_constraint_angle_invert** **(** :ref:`int` joint_idx **)** |const| Returns whether the CCDIK joint at ``joint_idx`` uses an inverted joint constraint. See :ref:`set_ccdik_joint_constraint_angle_invert` for details. ---- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_max: - :ref:`float` **get_ccdik_joint_constraint_angle_max** **(** :ref:`int` joint_idx **)** |const| Returns the maximum angle constraint for the joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_constraint_angle_min: - :ref:`float` **get_ccdik_joint_constraint_angle_min** **(** :ref:`int` joint_idx **)** |const| Returns the minimum angle constraint for the joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_enable_constraint: - :ref:`bool` **get_ccdik_joint_enable_constraint** **(** :ref:`int` joint_idx **)** |const| Returns whether angle constraints on the CCDIK joint at ``joint_idx`` are enabled. ---- .. _class_SkeletonModification2DCCDIK_method_get_ccdik_joint_rotate_from_joint: - :ref:`bool` **get_ccdik_joint_rotate_from_joint** **(** :ref:`int` joint_idx **)** |const| Returns whether the joint at ``joint_idx`` is set to rotate from the joint, ``true``, or to rotate from the tip, ``false``. The default is to rotate from the tip. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone2d_node: - void **set_ccdik_joint_bone2d_node** **(** :ref:`int` joint_idx, :ref:`NodePath` bone2d_nodepath **)** Sets the :ref:`Bone2D` node assigned to the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_bone_index: - void **set_ccdik_joint_bone_index** **(** :ref:`int` joint_idx, :ref:`int` bone_idx **)** Sets the bone index, ``bone_index``, of the CCDIK joint at ``joint_idx``. When possible, this will also update the ``bone2d_node`` of the CCDIK joint based on data provided by the linked skeleton. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_invert: - void **set_ccdik_joint_constraint_angle_invert** **(** :ref:`int` joint_idx, :ref:`bool` invert **)** Sets whether the CCDIK joint at ``joint_idx`` uses an inverted joint constraint. An inverted joint constraint only constraints the CCDIK joint to the angles *outside of* the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_max: - void **set_ccdik_joint_constraint_angle_max** **(** :ref:`int` joint_idx, :ref:`float` angle_max **)** Sets the maximum angle constraint for the joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_constraint_angle_min: - void **set_ccdik_joint_constraint_angle_min** **(** :ref:`int` joint_idx, :ref:`float` angle_min **)** Sets the minimum angle constraint for the joint at ``joint_idx``. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_enable_constraint: - void **set_ccdik_joint_enable_constraint** **(** :ref:`int` joint_idx, :ref:`bool` enable_constraint **)** Determines whether angle constraints on the CCDIK joint at ``joint_idx`` are enabled. When ``true``, constraints will be enabled and taken into account when solving. ---- .. _class_SkeletonModification2DCCDIK_method_set_ccdik_joint_rotate_from_joint: - void **set_ccdik_joint_rotate_from_joint** **(** :ref:`int` joint_idx, :ref:`bool` rotate_from_joint **)** Sets whether the joint at ``joint_idx`` is set to rotate from the joint, ``true``, or to rotate from the tip, ``false``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`