:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SkeletonModification3DCCDIK.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SkeletonModification3DCCDIK: SkeletonModification3DCCDIK =========================== **Inherits:** :ref:`SkeletonModification3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A modification that uses CCDIK to manipulate a series of bones to reach a target. Description ----------- This :ref:`SkeletonModification3D` uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to manipulate a chain of bones in a Skeleton so it reaches a defined target. CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK *can* look more robotic than other IK solvers. \ **Note:** The CCDIK modifier has ``ccdik_joints``, which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK. CCDIK also fully supports angle constraints, allowing for more control over how a solution is met. Properties ---------- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`int` | :ref:`ccdik_data_chain_length` | ``0`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`bool` | :ref:`high_quality_solve` | ``true`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`target_nodepath` | ``NodePath("")`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`tip_nodepath` | ``NodePath("")`` | +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+ Methods ------- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_ccdik_joint_bone_index` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_ccdik_joint_bone_name` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_ccdik_joint_ccdik_axis` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_ccdik_joint_constraint_angle_max` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_ccdik_joint_constraint_angle_min` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_ccdik_joint_constraint_invert` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_ccdik_joint_enable_joint_constraint` **(** :ref:`int` joint_idx **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_bone_index` **(** :ref:`int` joint_idx, :ref:`int` bone_index **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_bone_name` **(** :ref:`int` joint_idx, :ref:`String` bone_name **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_ccdik_axis` **(** :ref:`int` joint_idx, :ref:`int` axis **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_constraint_angle_max` **(** :ref:`int` joint_idx, :ref:`float` max_angle **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_constraint_angle_min` **(** :ref:`int` joint_idx, :ref:`float` min_angle **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_constraint_invert` **(** :ref:`int` joint_idx, :ref:`bool` invert **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_ccdik_joint_enable_joint_constraint` **(** :ref:`int` joint_idx, :ref:`bool` enable **)** | +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_SkeletonModification3DCCDIK_property_ccdik_data_chain_length: - :ref:`int` **ccdik_data_chain_length** +-----------+------------------------------------+ | *Default* | ``0`` | +-----------+------------------------------------+ | *Setter* | set_ccdik_data_chain_length(value) | +-----------+------------------------------------+ | *Getter* | get_ccdik_data_chain_length() | +-----------+------------------------------------+ The amount of CCDIK joints in the CCDIK modification. ---- .. _class_SkeletonModification3DCCDIK_property_high_quality_solve: - :ref:`bool` **high_quality_solve** +-----------+-----------------------------------+ | *Default* | ``true`` | +-----------+-----------------------------------+ | *Setter* | set_use_high_quality_solve(value) | +-----------+-----------------------------------+ | *Getter* | get_use_high_quality_solve() | +-----------+-----------------------------------+ When true, the CCDIK algorithm will perform a higher quality solve that returns more natural results. A high quality solve requires more computation power to solve though, and therefore can be disabled to save performance. ---- .. _class_SkeletonModification3DCCDIK_property_target_nodepath: - :ref:`NodePath` **target_nodepath** +-----------+------------------------+ | *Default* | ``NodePath("")`` | +-----------+------------------------+ | *Setter* | set_target_node(value) | +-----------+------------------------+ | *Getter* | get_target_node() | +-----------+------------------------+ The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to. ---- .. _class_SkeletonModification3DCCDIK_property_tip_nodepath: - :ref:`NodePath` **tip_nodepath** +-----------+---------------------+ | *Default* | ``NodePath("")`` | +-----------+---------------------+ | *Setter* | set_tip_node(value) | +-----------+---------------------+ | *Getter* | get_tip_node() | +-----------+---------------------+ The end position of the CCDIK chain. Typically, this should be a child of a :ref:`BoneAttachment3D` node attached to the final bone in the CCDIK chain, where the child node is offset so it is at the end of the final bone. Method Descriptions ------------------- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_bone_index: - :ref:`int` **get_ccdik_joint_bone_index** **(** :ref:`int` joint_idx **)** |const| Returns the bone index of the bone assigned to the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_bone_name: - :ref:`String` **get_ccdik_joint_bone_name** **(** :ref:`int` joint_idx **)** |const| Returns the name of the bone that is assigned to the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_ccdik_axis: - :ref:`int` **get_ccdik_joint_ccdik_axis** **(** :ref:`int` joint_idx **)** |const| Returns the integer representing the joint axis of the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_angle_max: - :ref:`float` **get_ccdik_joint_constraint_angle_max** **(** :ref:`int` joint_idx **)** |const| Returns the maximum angle constraint for the joint at ``joint_idx``. **Note:** This angle is in degrees! ---- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_angle_min: - :ref:`float` **get_ccdik_joint_constraint_angle_min** **(** :ref:`int` joint_idx **)** |const| Returns the minimum angle constraint for the joint at ``joint_idx``. **Note:** This angle is in degrees! ---- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_invert: - :ref:`bool` **get_ccdik_joint_constraint_invert** **(** :ref:`int` joint_idx **)** |const| Returns whether the CCDIK joint at ``joint_idx`` uses an inverted joint constraint. See :ref:`set_ccdik_joint_constraint_invert` for details. ---- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_enable_joint_constraint: - :ref:`bool` **get_ccdik_joint_enable_joint_constraint** **(** :ref:`int` joint_idx **)** |const| Enables angle constraints to the CCDIK joint at ``joint_idx``. ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_bone_index: - void **set_ccdik_joint_bone_index** **(** :ref:`int` joint_idx, :ref:`int` bone_index **)** Sets the bone index, ``bone_index``, of the CCDIK joint at ``joint_idx``. When possible, this will also update the ``bone_name`` of the CCDIK joint based on data provided by the linked skeleton. ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_bone_name: - void **set_ccdik_joint_bone_name** **(** :ref:`int` joint_idx, :ref:`String` bone_name **)** Sets the bone name, ``bone_name``, of the CCDIK joint at ``joint_idx``. When possible, this will also update the ``bone_index`` of the CCDIK joint based on data provided by the linked skeleton. ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_ccdik_axis: - void **set_ccdik_joint_ccdik_axis** **(** :ref:`int` joint_idx, :ref:`int` axis **)** Sets the joint axis of the CCDIK joint at ``joint_idx`` to the passed-in joint axis, ``axis``. ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_angle_max: - void **set_ccdik_joint_constraint_angle_max** **(** :ref:`int` joint_idx, :ref:`float` max_angle **)** Sets the maximum angle constraint for the joint at ``joint_idx``. **Note:** This angle must be in radians! ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_angle_min: - void **set_ccdik_joint_constraint_angle_min** **(** :ref:`int` joint_idx, :ref:`float` min_angle **)** Sets the minimum angle constraint for the joint at ``joint_idx``. **Note:** This angle must be in radians! ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_invert: - void **set_ccdik_joint_constraint_invert** **(** :ref:`int` joint_idx, :ref:`bool` invert **)** Sets whether the CCDIK joint at ``joint_idx`` uses an inverted joint constraint. An inverted joint constraint only constraints the CCDIK joint to the angles *outside of* the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values. ---- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_enable_joint_constraint: - void **set_ccdik_joint_enable_joint_constraint** **(** :ref:`int` joint_idx, :ref:`bool` enable **)** Sets whether joint constraints are enabled for the CCDIK joint at ``joint_idx``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`