:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Skin.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Skin: Skin ==== **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Methods ------- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_bind` **(** :ref:`int` bone, :ref:`Transform3D` pose **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_named_bind` **(** :ref:`String` name, :ref:`Transform3D` pose **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear_binds` **(** **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bind_bone` **(** :ref:`int` bind_index **)** |const| | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bind_count` **(** **)** |const| | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`StringName` | :ref:`get_bind_name` **(** :ref:`int` bind_index **)** |const| | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform3D` | :ref:`get_bind_pose` **(** :ref:`int` bind_index **)** |const| | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bind_bone` **(** :ref:`int` bind_index, :ref:`int` bone **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bind_count` **(** :ref:`int` bind_count **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bind_name` **(** :ref:`int` bind_index, :ref:`StringName` name **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bind_pose` **(** :ref:`int` bind_index, :ref:`Transform3D` pose **)** | +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_Skin_method_add_bind: - void **add_bind** **(** :ref:`int` bone, :ref:`Transform3D` pose **)** ---- .. _class_Skin_method_add_named_bind: - void **add_named_bind** **(** :ref:`String` name, :ref:`Transform3D` pose **)** ---- .. _class_Skin_method_clear_binds: - void **clear_binds** **(** **)** ---- .. _class_Skin_method_get_bind_bone: - :ref:`int` **get_bind_bone** **(** :ref:`int` bind_index **)** |const| ---- .. _class_Skin_method_get_bind_count: - :ref:`int` **get_bind_count** **(** **)** |const| ---- .. _class_Skin_method_get_bind_name: - :ref:`StringName` **get_bind_name** **(** :ref:`int` bind_index **)** |const| ---- .. _class_Skin_method_get_bind_pose: - :ref:`Transform3D` **get_bind_pose** **(** :ref:`int` bind_index **)** |const| ---- .. _class_Skin_method_set_bind_bone: - void **set_bind_bone** **(** :ref:`int` bind_index, :ref:`int` bone **)** ---- .. _class_Skin_method_set_bind_count: - void **set_bind_count** **(** :ref:`int` bind_count **)** ---- .. _class_Skin_method_set_bind_name: - void **set_bind_name** **(** :ref:`int` bind_index, :ref:`StringName` name **)** ---- .. _class_Skin_method_set_bind_pose: - void **set_bind_pose** **(** :ref:`int` bind_index, :ref:`Transform3D` pose **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`