:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SphereOccluder3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SphereOccluder3D: SphereOccluder3D ================ **Inherits:** :ref:`Occluder3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Spherical shape for use with occlusion culling in :ref:`OccluderInstance3D`. Description ----------- ``SphereOccluder3D`` stores a sphere shape that can be used by the engine's occlusion culling system. See :ref:`OccluderInstance3D`'s documentation for instructions on setting up occlusion culling. Properties ---------- +---------------------------+-------------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+-------------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_SphereOccluder3D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The sphere's radius in 3D units. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`