:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SphereShape3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SphereShape3D: SphereShape3D ============= **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Sphere shape for 3D collisions. Description ----------- Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody3D` or :ref:`Area3D`. This shape is useful for modeling sphere-like 3D objects. Tutorials --------- - `3D Physics Tests Demo `__ Properties ---------- +---------------------------+----------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+----------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_SphereShape3D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The sphere's radius. The shape's diameter is double the radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`