:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SpotLight3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SpotLight3D: SpotLight3D =========== **Inherits:** :ref:`Light3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A spotlight, such as a reflector spotlight or a lantern. Description ----------- A Spotlight is a type of :ref:`Light3D` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D`. Tutorials --------- - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>` - `Third Person Shooter Demo `__ Properties ---------- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`float` | shadow_bias | ``0.03`` (overrides :ref:`Light3D`) | +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`float` | :ref:`spot_angle` | ``45.0`` | +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`float` | :ref:`spot_angle_attenuation` | ``1.0`` | +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`float` | :ref:`spot_attenuation` | ``1.0`` | +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+ | :ref:`float` | :ref:`spot_range` | ``5.0`` | +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_SpotLight3D_property_spot_angle: - :ref:`float` **spot_angle** +-----------+------------------+ | *Default* | ``45.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The spotlight's angle in degrees. ---- .. _class_SpotLight3D_property_spot_angle_attenuation: - :ref:`float` **spot_angle_attenuation** +-----------+------------------+ | *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The spotlight's angular attenuation curve. ---- .. _class_SpotLight3D_property_spot_attenuation: - :ref:`float` **spot_attenuation** +-----------+------------------+ | *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The spotlight's light energy attenuation curve. ---- .. _class_SpotLight3D_property_spot_range: - :ref:`float` **spot_range** +-----------+------------------+ | *Default* | ``5.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation` in use. No matter the :ref:`spot_attenuation` in use, the light will never reach anything outside this range. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`