:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Transform2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Transform2D: Transform2D =========== 2D transformation (2×3 matrix). Description ----------- 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three :ref:`Vector2` values: :ref:`x`, :ref:`y`, and the :ref:`origin`. For more information, read the "Matrices and transforms" documentation article. Tutorials --------- - :doc:`Math documentation index <../tutorials/math/index>` - :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` - `Matrix Transform Demo `__ - `2.5D Demo `__ Properties ---------- +-------------------------------+--------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`origin` | ``Vector2(0, 0)`` | +-------------------------------+--------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`x` | ``Vector2(1, 0)`` | +-------------------------------+--------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`y` | ``Vector2(0, 1)`` | +-------------------------------+--------------------------------------------------+-------------------+ Constructors ------------ +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`Transform2D` from **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`float` rotation, :ref:`Vector2` position **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`float` rotation, :ref:`Vector2` scale, :ref:`float` skew, :ref:`Vector2` position **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`Transform2D` **(** :ref:`Vector2` x_axis, :ref:`Vector2` y_axis, :ref:`Vector2` origin **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Methods ------- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`affine_inverse` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`basis_xform` **(** :ref:`Vector2` v **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`basis_xform_inv` **(** :ref:`Vector2` v **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_origin` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_rotation` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_scale` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_skew` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`interpolate_with` **(** :ref:`Transform2D` xform, :ref:`float` weight **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`inverse` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_equal_approx` **(** :ref:`Transform2D` xform **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`looking_at` **(** :ref:`Vector2` target=Vector2(0, 0) **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`orthonormalized` **(** **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`rotated` **(** :ref:`float` phi **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`scaled` **(** :ref:`Vector2` scale **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_rotation` **(** :ref:`float` rotation **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_scale` **(** :ref:`Vector2` scale **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_skew` **(** :ref:`float` skew **)** | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`translated` **(** :ref:`Vector2` offset **)** |const| | +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Operators --------- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`operator !=` **(** **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`operator !=` **(** :ref:`Transform2D` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PackedVector2Array` | :ref:`operator *` **(** :ref:`PackedVector2Array` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`operator *` **(** :ref:`Rect2` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`operator *` **(** :ref:`Transform2D` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`operator *` **(** :ref:`Vector2` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`operator *` **(** :ref:`float` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`operator *` **(** :ref:`int` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`operator ==` **(** **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`operator ==` **(** :ref:`Transform2D` right **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`operator []` **(** :ref:`int` index **)** | +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+ Constants --------- .. _class_Transform2D_constant_IDENTITY: .. _class_Transform2D_constant_FLIP_X: .. _class_Transform2D_constant_FLIP_Y: - **IDENTITY** = **Transform2D(1, 0, 0, 1, 0, 0)** --- The identity ``Transform2D`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY` performs no transformation. - **FLIP_X** = **Transform2D(-1, 0, 0, 1, 0, 0)** --- The ``Transform2D`` that will flip something along the X axis. - **FLIP_Y** = **Transform2D(1, 0, 0, -1, 0, 0)** --- The ``Transform2D`` that will flip something along the Y axis. Property Descriptions --------------------- .. _class_Transform2D_property_origin: - :ref:`Vector2` **origin** +-----------+-------------------+ | *Default* | ``Vector2(0, 0)`` | +-----------+-------------------+ The origin vector (column 2, the third column). Equivalent to array index ``2``. The origin vector represents translation. ---- .. _class_Transform2D_property_x: - :ref:`Vector2` **x** +-----------+-------------------+ | *Default* | ``Vector2(1, 0)`` | +-----------+-------------------+ The basis matrix's X vector (column 0). Equivalent to array index ``0``. ---- .. _class_Transform2D_property_y: - :ref:`Vector2` **y** +-----------+-------------------+ | *Default* | ``Vector2(0, 1)`` | +-----------+-------------------+ The basis matrix's Y vector (column 1). Equivalent to array index ``1``. Constructor Descriptions ------------------------ .. _class_Transform2D_constructor_Transform2D: - :ref:`Transform2D` **Transform2D** **(** **)** Constructs a default-initialized ``Transform2D`` set to :ref:`IDENTITY`. ---- - :ref:`Transform2D` **Transform2D** **(** :ref:`Transform2D` from **)** Constructs a ``Transform2D`` as a copy of the given ``Transform2D``. ---- - :ref:`Transform2D` **Transform2D** **(** :ref:`float` rotation, :ref:`Vector2` position **)** Constructs the transform from a given angle (in radians) and position. ---- - :ref:`Transform2D` **Transform2D** **(** :ref:`float` rotation, :ref:`Vector2` scale, :ref:`float` skew, :ref:`Vector2` position **)** Constructs the transform from a given angle (in radians), scale, skew (in radians) and position. ---- - :ref:`Transform2D` **Transform2D** **(** :ref:`Vector2` x_axis, :ref:`Vector2` y_axis, :ref:`Vector2` origin **)** Constructs the transform from 3 :ref:`Vector2` values representing :ref:`x`, :ref:`y`, and the :ref:`origin` (the three column vectors). Method Descriptions ------------------- .. _class_Transform2D_method_affine_inverse: - :ref:`Transform2D` **affine_inverse** **(** **)** |const| Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. ---- .. _class_Transform2D_method_basis_xform: - :ref:`Vector2` **basis_xform** **(** :ref:`Vector2` v **)** |const| Returns a vector transformed (multiplied) by the basis matrix. This method does not account for translation (the origin vector). ---- .. _class_Transform2D_method_basis_xform_inv: - :ref:`Vector2` **basis_xform_inv** **(** :ref:`Vector2` v **)** |const| Returns a vector transformed (multiplied) by the inverse basis matrix. This method does not account for translation (the origin vector). ---- .. _class_Transform2D_method_get_origin: - :ref:`Vector2` **get_origin** **(** **)** |const| Returns the transform's origin (translation). ---- .. _class_Transform2D_method_get_rotation: - :ref:`float` **get_rotation** **(** **)** |const| Returns the transform's rotation (in radians). ---- .. _class_Transform2D_method_get_scale: - :ref:`Vector2` **get_scale** **(** **)** |const| Returns the scale. ---- .. _class_Transform2D_method_get_skew: - :ref:`float` **get_skew** **(** **)** |const| Returns the transform's skew (in radians). ---- .. _class_Transform2D_method_interpolate_with: - :ref:`Transform2D` **interpolate_with** **(** :ref:`Transform2D` xform, :ref:`float` weight **)** |const| Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0). ---- .. _class_Transform2D_method_inverse: - :ref:`Transform2D` **inverse** **(** **)** |const| Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse` for transforms with scaling). ---- .. _class_Transform2D_method_is_equal_approx: - :ref:`bool` **is_equal_approx** **(** :ref:`Transform2D` xform **)** |const| Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component. ---- .. _class_Transform2D_method_looking_at: - :ref:`Transform2D` **looking_at** **(** :ref:`Vector2` target=Vector2(0, 0) **)** |const| Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the ``target`` position. Operations take place in global space. ---- .. _class_Transform2D_method_orthonormalized: - :ref:`Transform2D` **orthonormalized** **(** **)** |const| Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1). ---- .. _class_Transform2D_method_rotated: - :ref:`Transform2D` **rotated** **(** :ref:`float` phi **)** |const| Rotates the transform by the given angle (in radians), using matrix multiplication. ---- .. _class_Transform2D_method_scaled: - :ref:`Transform2D` **scaled** **(** :ref:`Vector2` scale **)** |const| Scales the transform by the given scale factor, using matrix multiplication. ---- .. _class_Transform2D_method_set_rotation: - void **set_rotation** **(** :ref:`float` rotation **)** Sets the transform's rotation (in radians). ---- .. _class_Transform2D_method_set_scale: - void **set_scale** **(** :ref:`Vector2` scale **)** Sets the transform's scale. ---- .. _class_Transform2D_method_set_skew: - void **set_skew** **(** :ref:`float` skew **)** Sets the transform's skew (in radians). ---- .. _class_Transform2D_method_translated: - :ref:`Transform2D` **translated** **(** :ref:`Vector2` offset **)** |const| Translates the transform by the given offset, relative to the transform's basis vectors. Unlike :ref:`rotated` and :ref:`scaled`, this does not use matrix multiplication. Operator Descriptions --------------------- .. _class_Transform2D_operator_neq_bool: - :ref:`bool` **operator !=** **(** **)** ---- - :ref:`bool` **operator !=** **(** :ref:`Transform2D` right **)** Returns ``true`` if the transforms are not equal. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx` instead, which is more reliable. ---- .. _class_Transform2D_operator_mul_PackedVector2Array: - :ref:`PackedVector2Array` **operator *** **(** :ref:`PackedVector2Array` right **)** Transforms (multiplies) each element of the :ref:`Vector2` array by the given ``Transform2D`` matrix. ---- - :ref:`Rect2` **operator *** **(** :ref:`Rect2` right **)** Transforms (multiplies) the :ref:`Rect2` by the given ``Transform2D`` matrix. ---- - :ref:`Transform2D` **operator *** **(** :ref:`Transform2D` right **)** Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent). ---- - :ref:`Vector2` **operator *** **(** :ref:`Vector2` right **)** Transforms (multiplies) the :ref:`Vector2` by the given ``Transform2D`` matrix. ---- - :ref:`Transform2D` **operator *** **(** :ref:`float` right **)** This operator multiplies all components of the ``Transform2D``, including the origin vector, which scales it uniformly. ---- - :ref:`Transform2D` **operator *** **(** :ref:`int` right **)** This operator multiplies all components of the ``Transform2D``, including the origin vector, which scales it uniformly. ---- .. _class_Transform2D_operator_eq_bool: - :ref:`bool` **operator ==** **(** **)** ---- - :ref:`bool` **operator ==** **(** :ref:`Transform2D` right **)** Returns ``true`` if the transforms are exactly equal. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx` instead, which is more reliable. ---- .. _class_Transform2D_operator_idx_Vector2: - :ref:`Vector2` **operator []** **(** :ref:`int` index **)** Access transform components using their index. ``t[0]`` is equivalent to ``t.x``, ``t[1]`` is equivalent to ``t.y``, and ``t[2]`` is equivalent to ``t.origin``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`