:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisibleOnScreenEnabler2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisibleOnScreenEnabler2D: VisibleOnScreenEnabler2D ======================== **Inherits:** :ref:`VisibleOnScreenNotifier2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Properties ---------- +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+ | :ref:`EnableMode` | :ref:`enable_mode` | ``0`` | +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+ | :ref:`NodePath` | :ref:`enable_node_path` | ``NodePath("..")`` | +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+ Enumerations ------------ .. _enum_VisibleOnScreenEnabler2D_EnableMode: .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_INHERIT: .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_ALWAYS: .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_WHEN_PAUSED: enum **EnableMode**: - **ENABLE_MODE_INHERIT** = **0** - **ENABLE_MODE_ALWAYS** = **1** - **ENABLE_MODE_WHEN_PAUSED** = **2** Property Descriptions --------------------- .. _class_VisibleOnScreenEnabler2D_property_enable_mode: - :ref:`EnableMode` **enable_mode** +-----------+------------------------+ | *Default* | ``0`` | +-----------+------------------------+ | *Setter* | set_enable_mode(value) | +-----------+------------------------+ | *Getter* | get_enable_mode() | +-----------+------------------------+ ---- .. _class_VisibleOnScreenEnabler2D_property_enable_node_path: - :ref:`NodePath` **enable_node_path** +-----------+-----------------------------+ | *Default* | ``NodePath("..")`` | +-----------+-----------------------------+ | *Setter* | set_enable_node_path(value) | +-----------+-----------------------------+ | *Getter* | get_enable_node_path() | +-----------+-----------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`