:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisibleOnScreenNotifier2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisibleOnScreenNotifier2D: VisibleOnScreenNotifier2D ========================= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`VisibleOnScreenEnabler2D` Detects when the node extents are visible on screen. Description ----------- The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibleOnScreenEnabler2D` instead. Tutorials --------- - `2D Dodge The Creeps Demo `__ Properties ---------- +---------------------------+------------------------------------------------------------+-----------------------------+ | :ref:`Rect2` | :ref:`rect` | ``Rect2(-10, -10, 20, 20)`` | +---------------------------+------------------------------------------------------------+-----------------------------+ Methods ------- +-------------------------+----------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_on_screen` **(** **)** |const| | +-------------------------+----------------------------------------------------------------------------------------------+ Signals ------- .. _class_VisibleOnScreenNotifier2D_signal_screen_entered: - **screen_entered** **(** **)** Emitted when the VisibleOnScreenNotifier2D enters the screen. ---- .. _class_VisibleOnScreenNotifier2D_signal_screen_exited: - **screen_exited** **(** **)** Emitted when the VisibleOnScreenNotifier2D exits the screen. Property Descriptions --------------------- .. _class_VisibleOnScreenNotifier2D_property_rect: - :ref:`Rect2` **rect** +-----------+-----------------------------+ | *Default* | ``Rect2(-10, -10, 20, 20)`` | +-----------+-----------------------------+ | *Setter* | set_rect(value) | +-----------+-----------------------------+ | *Getter* | get_rect() | +-----------+-----------------------------+ The VisibleOnScreenNotifier2D's bounding rectangle. Method Descriptions ------------------- .. _class_VisibleOnScreenNotifier2D_method_is_on_screen: - :ref:`bool` **is_on_screen** **(** **)** |const| If ``true``, the bounding rectangle is on the screen. \ **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`