:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptCondition: VisualScriptCondition ===================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A Visual Script node which branches the flow. Description ----------- A Visual Script node that checks a :ref:`bool` input port. If ``true``, it will exit via the "true" sequence port. If ``false``, it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected. \ **Input Ports:**\ - Sequence: ``if (cond) is``\ - Data (boolean): ``cond``\ \ **Output Ports:**\ - Sequence: ``true``\ - Sequence: ``false``\ - Sequence: ``done`` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`