:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptEmitSignal.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptEmitSignal: VisualScriptEmitSignal ====================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Emits a specified signal. Description ----------- Emits a specified signal when it is executed. \ **Input Ports:**\ - Sequence: ``emit``\ \ **Output Ports:**\ - Sequence Properties ---------- +-------------------------------------+-------------------------------------------------------------+---------+ | :ref:`StringName` | :ref:`signal` | ``&""`` | +-------------------------------------+-------------------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_VisualScriptEmitSignal_property_signal: - :ref:`StringName` **signal** +-----------+-------------------+ | *Default* | ``&""`` | +-----------+-------------------+ | *Setter* | set_signal(value) | +-----------+-------------------+ | *Getter* | get_signal() | +-----------+-------------------+ The signal to emit. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`