:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptFunctionState.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptFunctionState: VisualScriptFunctionState ========================= **Inherits:** :ref:`RefCounted` **<** :ref:`Object` A Visual Script node representing a function state. Description ----------- ``VisualScriptFunctionState`` is returned from :ref:`VisualScriptYield` and can be used to resume a paused function call. Methods ------- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`connect_to_signal` **(** :ref:`Object` obj, :ref:`String` signals, :ref:`Array` args **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_valid` **(** **)** |const| | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`resume` **(** :ref:`Array` args=[] **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_VisualScriptFunctionState_method_connect_to_signal: - void **connect_to_signal** **(** :ref:`Object` obj, :ref:`String` signals, :ref:`Array` args **)** Connects this ``VisualScriptFunctionState`` to a signal in the given object to automatically resume when it's emitted. ---- .. _class_VisualScriptFunctionState_method_is_valid: - :ref:`bool` **is_valid** **(** **)** |const| Returns whether the function state is valid. ---- .. _class_VisualScriptFunctionState_method_resume: - :ref:`Variant` **resume** **(** :ref:`Array` args=[] **)** Resumes the function to run from the point it was yielded. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`