:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptSceneNode: VisualScriptSceneNode ===================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Node reference. Description ----------- A direct reference to a node. \ **Input Ports:**\ none \ **Output Ports:**\ - Data: ``node`` (obj) Properties ---------- +---------------------------------+------------------------------------------------------------------+-------------------+ | :ref:`NodePath` | :ref:`node_path` | ``NodePath(".")`` | +---------------------------------+------------------------------------------------------------------+-------------------+ Property Descriptions --------------------- .. _class_VisualScriptSceneNode_property_node_path: - :ref:`NodePath` **node_path** +-----------+----------------------+ | *Default* | ``NodePath(".")`` | +-----------+----------------------+ | *Setter* | set_node_path(value) | +-----------+----------------------+ | *Getter* | get_node_path() | +-----------+----------------------+ The node's path in the scene tree. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`