:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeFloatOp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeFloatOp: VisualShaderNodeFloatOp ======================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A floating-point scalar operator to be used within the visual shader graph. Description ----------- Applies :ref:`operator` to two floating-point inputs: ``a`` and ``b``. Properties ---------- +--------------------------------------------------------+------------------------------------------------------------------+-------+ | :ref:`Operator` | :ref:`operator` | ``0`` | +--------------------------------------------------------+------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeFloatOp_Operator: .. _class_VisualShaderNodeFloatOp_constant_OP_ADD: .. _class_VisualShaderNodeFloatOp_constant_OP_SUB: .. _class_VisualShaderNodeFloatOp_constant_OP_MUL: .. _class_VisualShaderNodeFloatOp_constant_OP_DIV: .. _class_VisualShaderNodeFloatOp_constant_OP_MOD: .. _class_VisualShaderNodeFloatOp_constant_OP_POW: .. _class_VisualShaderNodeFloatOp_constant_OP_MAX: .. _class_VisualShaderNodeFloatOp_constant_OP_MIN: .. _class_VisualShaderNodeFloatOp_constant_OP_ATAN2: .. _class_VisualShaderNodeFloatOp_constant_OP_STEP: .. _class_VisualShaderNodeFloatOp_constant_OP_ENUM_SIZE: enum **Operator**: - **OP_ADD** = **0** --- Sums two numbers using ``a + b``. - **OP_SUB** = **1** --- Subtracts two numbers using ``a - b``. - **OP_MUL** = **2** --- Multiplies two numbers using ``a * b``. - **OP_DIV** = **3** --- Divides two numbers using ``a / b``. - **OP_MOD** = **4** --- Calculates the remainder of two numbers. Translates to ``mod(a, b)`` in the Godot Shader Language. - **OP_POW** = **5** --- Raises the ``a`` to the power of ``b``. Translates to ``pow(a, b)`` in the Godot Shader Language. - **OP_MAX** = **6** --- Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language. - **OP_MIN** = **7** --- Returns the lesser of two numbers. Translates to ``min(a, b)`` in the Godot Shader Language. - **OP_ATAN2** = **8** --- Returns the arc-tangent of the parameters. Translates to ``atan(a, b)`` in the Godot Shader Language. - **OP_STEP** = **9** --- Generates a step function by comparing ``b``\ (x) to ``a``\ (edge). Returns 0.0 if ``x`` is smaller than ``edge`` and otherwise 1.0. Translates to ``step(a, b)`` in the Godot Shader Language. - **OP_ENUM_SIZE** = **10** --- Represents the size of the :ref:`Operator` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeFloatOp_property_operator: - :ref:`Operator` **operator** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ | *Getter* | get_operator() | +-----------+---------------------+ An operator to be applied to the inputs. See :ref:`Operator` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`