:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeIf.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeIf: VisualShaderNodeIf ================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Compares two floating-point numbers in order to return a required vector within the visual shader graph. Description ----------- First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if ``a == b``, ``a > b`` and ``a < b`` respectively. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`