:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformOp.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformOp: VisualShaderNodeTransformOp =========================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A :ref:`Transform3D` operator to be used within the visual shader graph. Description ----------- Applies :ref:`operator` to two transform (4x4 matrices) inputs. Properties ---------- +------------------------------------------------------------+----------------------------------------------------------------------+-------+ | :ref:`Operator` | :ref:`operator` | ``0`` | +------------------------------------------------------------+----------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeTransformOp_Operator: .. _class_VisualShaderNodeTransformOp_constant_OP_AxB: .. _class_VisualShaderNodeTransformOp_constant_OP_BxA: .. _class_VisualShaderNodeTransformOp_constant_OP_AxB_COMP: .. _class_VisualShaderNodeTransformOp_constant_OP_BxA_COMP: .. _class_VisualShaderNodeTransformOp_constant_OP_ADD: .. _class_VisualShaderNodeTransformOp_constant_OP_A_MINUS_B: .. _class_VisualShaderNodeTransformOp_constant_OP_B_MINUS_A: .. _class_VisualShaderNodeTransformOp_constant_OP_A_DIV_B: .. _class_VisualShaderNodeTransformOp_constant_OP_B_DIV_A: .. _class_VisualShaderNodeTransformOp_constant_OP_MAX: enum **Operator**: - **OP_AxB** = **0** --- Multiplies transform ``a`` by the transform ``b``. - **OP_BxA** = **1** --- Multiplies transform ``b`` by the transform ``a``. - **OP_AxB_COMP** = **2** --- Performs a component-wise multiplication of transform ``a`` by the transform ``b``. - **OP_BxA_COMP** = **3** --- Performs a component-wise multiplication of transform ``b`` by the transform ``a``. - **OP_ADD** = **4** --- Adds two transforms. - **OP_A_MINUS_B** = **5** --- Subtracts the transform ``a`` from the transform ``b``. - **OP_B_MINUS_A** = **6** --- Subtracts the transform ``b`` from the transform ``a``. - **OP_A_DIV_B** = **7** --- Divides the transform ``a`` by the transform ``b``. - **OP_B_DIV_A** = **8** --- Divides the transform ``b`` by the transform ``a``. - **OP_MAX** = **9** --- Represents the size of the :ref:`Operator` enum. Property Descriptions --------------------- .. _class_VisualShaderNodeTransformOp_property_operator: - :ref:`Operator` **operator** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ | *Getter* | get_operator() | +-----------+---------------------+ The type of the operation to be performed on the transforms. See :ref:`Operator` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`