:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformUniform.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformUniform: VisualShaderNodeTransformUniform ================================ **Inherits:** :ref:`VisualShaderNodeUniform` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A :ref:`Transform3D` uniform for use within the visual shader graph. Description ----------- Translated to ``uniform mat4`` in the shader language. Properties ---------- +---------------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+ | :ref:`Transform3D` | :ref:`default_value` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` | +---------------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+ | :ref:`bool` | :ref:`default_value_enabled` | ``false`` | +---------------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeTransformUniform_property_default_value: - :ref:`Transform3D` **default_value** +-----------+-----------------------------------------------------+ | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` | +-----------+-----------------------------------------------------+ | *Setter* | set_default_value(value) | +-----------+-----------------------------------------------------+ | *Getter* | get_default_value() | +-----------+-----------------------------------------------------+ A default value to be assigned within the shader. ---- .. _class_VisualShaderNodeTransformUniform_property_default_value_enabled: - :ref:`bool` **default_value_enabled** +-----------+----------------------------------+ | *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_default_value_enabled(value) | +-----------+----------------------------------+ | *Getter* | is_default_value_enabled() | +-----------+----------------------------------+ Enables usage of the :ref:`default_value`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`