:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorDistance.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeVectorDistance: VisualShaderNodeVectorDistance ============================== **Inherits:** :ref:`VisualShaderNodeVectorBase` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Returns the distance between two points. To be used within the visual shader graph. Description ----------- Calculates distance from point represented by vector ``p0`` to vector ``p1``. Translated to ``distance(p0, p1)`` in the shader language. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`