Editor manual ============= In this section, we cover the Godot editor in general, from its interface to using it with the command line. The editor's interface ---------------------- The following pages explain how to use the various windows, workspaces, and docks that make up the Godot editor. We cover some specific editors' interface in other sections where appropriate. For example, the :ref:`animation editor `. .. toctree:: :maxdepth: 1 :name: toc-editor-interface project_manager inspector_dock project_settings default_key_mapping customizing_editor Web editor ---------- Godot offers an HTML5 version of the editor running entirely in your browser. No download is required to use it, but it has a certain amount of caveats you should be aware of. .. toctree:: :maxdepth: 1 :name: toc-web-editor using_the_web_editor For developers -------------- The articles below focus on features for developers, like calling Godot from the command lines and using an external text editor such as Visual Studio Code or Emacs. .. toctree:: :maxdepth: 1 :name: toc-learn-editor command_line_tutorial external_editor