:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformCompose.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformCompose: VisualShaderNodeTransformCompose ================================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +---------------------------+----------------------+-----------------------------------------------------------------------------------------------------------+ | :ref:`Array` | default_input_values | **O:** ``[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]`` | +---------------------------+----------------------+-----------------------------------------------------------------------------------------------------------+