.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectReverb: AudioEffectReverb ================= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a Reverb audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. Properties ---------- +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`damping` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`dry` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`hipass` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`predelay_feedback` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`predelay_msec` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`room_size` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`spread` | +---------------------------+------------------------------------------------------------------------------+ | :ref:`float` | :ref:`wet` | +---------------------------+------------------------------------------------------------------------------+ Description ----------- Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room. Property Descriptions --------------------- .. _class_AudioEffectReverb_property_damping: - :ref:`float` **damping** +----------+--------------------+ | *Setter* | set_damping(value) | +----------+--------------------+ | *Getter* | get_damping() | +----------+--------------------+ Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_property_dry: - :ref:`float` **dry** +----------+----------------+ | *Setter* | set_dry(value) | +----------+----------------+ | *Getter* | get_dry() | +----------+----------------+ Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_property_hipass: - :ref:`float` **hipass** +----------+----------------+ | *Setter* | set_hpf(value) | +----------+----------------+ | *Getter* | get_hpf() | +----------+----------------+ High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: ``0``. .. _class_AudioEffectReverb_property_predelay_feedback: - :ref:`float` **predelay_feedback** +----------+--------------------------+ | *Setter* | set_predelay_msec(value) | +----------+--------------------------+ | *Getter* | get_predelay_msec() | +----------+--------------------------+ Output percent of predelay. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_property_predelay_msec: - :ref:`float` **predelay_msec** +----------+--------------------------+ | *Setter* | set_predelay_msec(value) | +----------+--------------------------+ | *Getter* | get_predelay_msec() | +----------+--------------------------+ Time between the original signal and the early reflections of the reverb signal. Default value: ``150ms``. .. _class_AudioEffectReverb_property_room_size: - :ref:`float` **room_size** +----------+----------------------+ | *Setter* | set_room_size(value) | +----------+----------------------+ | *Getter* | get_room_size() | +----------+----------------------+ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: ``0.8``. .. _class_AudioEffectReverb_property_spread: - :ref:`float` **spread** +----------+-------------------+ | *Setter* | set_spread(value) | +----------+-------------------+ | *Getter* | get_spread() | +----------+-------------------+ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``. .. _class_AudioEffectReverb_property_wet: - :ref:`float` **wet** +----------+----------------+ | *Setter* | set_wet(value) | +----------+----------------+ | *Getter* | get_wet() | +----------+----------------+ Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: ``0.5``.