.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Bone2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Bone2D: Bone2D ====== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +---------------------------------------+-------------------------------------------------------------+ | :ref:`float` | :ref:`default_length` | +---------------------------------------+-------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`rest` | +---------------------------------------+-------------------------------------------------------------+ Methods ------- +---------------------------------------+-------------------------------------------------------------------------------------------+ | void | :ref:`apply_rest` **(** **)** | +---------------------------------------+-------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_index_in_skeleton` **(** **)** const | +---------------------------------------+-------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`get_skeleton_rest` **(** **)** const | +---------------------------------------+-------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_Bone2D_property_default_length: - :ref:`float` **default_length** +----------+---------------------------+ | *Setter* | set_default_length(value) | +----------+---------------------------+ | *Getter* | get_default_length() | +----------+---------------------------+ .. _class_Bone2D_property_rest: - :ref:`Transform2D` **rest** +----------+-----------------+ | *Setter* | set_rest(value) | +----------+-----------------+ | *Getter* | get_rest() | +----------+-----------------+ Method Descriptions ------------------- .. _class_Bone2D_method_apply_rest: - void **apply_rest** **(** **)** .. _class_Bone2D_method_get_index_in_skeleton: - :ref:`int` **get_index_in_skeleton** **(** **)** const .. _class_Bone2D_method_get_skeleton_rest: - :ref:`Transform2D` **get_skeleton_rest** **(** **)** const