.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CSGPolygon.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CSGPolygon: CSGPolygon ========== **Inherits:** :ref:`CSGPrimitive` **<** :ref:`CSGShape` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Extrudes a 2D polygon shape to create a 3D mesh. Properties ---------- +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`float` | :ref:`depth` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`Material` | :ref:`material` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`Mode` | :ref:`mode` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`path_continuous_u` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`float` | :ref:`path_interval` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`path_joined` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`path_local` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`path_node` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`PathRotation` | :ref:`path_rotation` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`bool` | :ref:`smooth_faces` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`float` | :ref:`spin_degrees` | +---------------------------------------------------+-----------------------------------------------------------------------+ | :ref:`int` | :ref:`spin_sides` | +---------------------------------------------------+-----------------------------------------------------------------------+ Enumerations ------------ .. _enum_CSGPolygon_Mode: .. _class_CSGPolygon_constant_MODE_DEPTH: .. _class_CSGPolygon_constant_MODE_SPIN: .. _class_CSGPolygon_constant_MODE_PATH: enum **Mode**: - **MODE_DEPTH** = **0** --- Shape is extruded to :ref:`depth`. - **MODE_SPIN** = **1** --- Shape is extruded by rotating it around an axis. - **MODE_PATH** = **2** --- Shape is extruded along a path set by a :ref:`Shape` set in :ref:`path_node`. .. _enum_CSGPolygon_PathRotation: .. _class_CSGPolygon_constant_PATH_ROTATION_POLYGON: .. _class_CSGPolygon_constant_PATH_ROTATION_PATH: .. _class_CSGPolygon_constant_PATH_ROTATION_PATH_FOLLOW: enum **PathRotation**: - **PATH_ROTATION_POLYGON** = **0** --- Slice is not rotated. - **PATH_ROTATION_PATH** = **1** --- Slice is rotated around the up vector of the path. - **PATH_ROTATION_PATH_FOLLOW** = **2** --- Slice is rotate to match the path exactly. Description ----------- This node takes a 2D polygon shape and extrudes it to create a 3D mesh. Property Descriptions --------------------- .. _class_CSGPolygon_property_depth: - :ref:`float` **depth** +----------+------------------+ | *Setter* | set_depth(value) | +----------+------------------+ | *Getter* | get_depth() | +----------+------------------+ Extrusion depth when :ref:`mode` is :ref:`MODE_DEPTH`. .. _class_CSGPolygon_property_material: - :ref:`Material` **material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ Material to use for the resulting mesh. .. _class_CSGPolygon_property_mode: - :ref:`Mode` **mode** +----------+-----------------+ | *Setter* | set_mode(value) | +----------+-----------------+ | *Getter* | get_mode() | +----------+-----------------+ Extrusion mode. .. _class_CSGPolygon_property_path_continuous_u: - :ref:`bool` **path_continuous_u** +----------+------------------------------+ | *Setter* | set_path_continuous_u(value) | +----------+------------------------------+ | *Getter* | is_path_continuous_u() | +----------+------------------------------+ If true the u component of our uv will continuously increase in unison with the distance traveled along our path when :ref:`mode` is :ref:`MODE_PATH`. .. _class_CSGPolygon_property_path_interval: - :ref:`float` **path_interval** +----------+--------------------------+ | *Setter* | set_path_interval(value) | +----------+--------------------------+ | *Getter* | get_path_interval() | +----------+--------------------------+ Interval at which a new extrusion slice is added along the path when :ref:`mode` is :ref:`MODE_PATH`. .. _class_CSGPolygon_property_path_joined: - :ref:`bool` **path_joined** +----------+------------------------+ | *Setter* | set_path_joined(value) | +----------+------------------------+ | *Getter* | is_path_joined() | +----------+------------------------+ If true the start and end of our path are joined together ensuring there is no seam when :ref:`mode` is :ref:`MODE_PATH`. .. _class_CSGPolygon_property_path_local: - :ref:`bool` **path_local** +----------+-----------------------+ | *Setter* | set_path_local(value) | +----------+-----------------------+ | *Getter* | is_path_local() | +----------+-----------------------+ If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when :ref:`mode` is :ref:`MODE_PATH`. .. _class_CSGPolygon_property_path_node: - :ref:`NodePath` **path_node** +----------+----------------------+ | *Setter* | set_path_node(value) | +----------+----------------------+ | *Getter* | get_path_node() | +----------+----------------------+ The :ref:`Shape` object containing the path along which we extrude when :ref:`mode` is :ref:`MODE_PATH`. .. _class_CSGPolygon_property_path_rotation: - :ref:`PathRotation` **path_rotation** +----------+--------------------------+ | *Setter* | set_path_rotation(value) | +----------+--------------------------+ | *Getter* | get_path_rotation() | +----------+--------------------------+ The method by which each slice is rotated along the path when :ref:`mode` is :ref:`MODE_PATH`. .. _class_CSGPolygon_property_polygon: - :ref:`PoolVector2Array` **polygon** +----------+--------------------+ | *Setter* | set_polygon(value) | +----------+--------------------+ | *Getter* | get_polygon() | +----------+--------------------+ Point array that defines the shape that we'll extrude. .. _class_CSGPolygon_property_smooth_faces: - :ref:`bool` **smooth_faces** +----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +----------+-------------------------+ | *Getter* | get_smooth_faces() | +----------+-------------------------+ Generates smooth normals so smooth shading is applied to our mesh. .. _class_CSGPolygon_property_spin_degrees: - :ref:`float` **spin_degrees** +----------+-------------------------+ | *Setter* | set_spin_degrees(value) | +----------+-------------------------+ | *Getter* | get_spin_degrees() | +----------+-------------------------+ Degrees to rotate our extrusion for each slice when :ref:`mode` is :ref:`MODE_SPIN`. .. _class_CSGPolygon_property_spin_sides: - :ref:`int` **spin_sides** +----------+-----------------------+ | *Setter* | set_spin_sides(value) | +----------+-----------------------+ | *Getter* | get_spin_sides() | +----------+-----------------------+ Number of extrusion when :ref:`mode` is :ref:`MODE_SPIN`.