.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventJoypadMotion.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventJoypadMotion: InputEventJoypadMotion ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for gamepad joysticks and other motions. For buttons see ``InputEventJoypadButton``. Properties ---------- +---------------------------+---------------------------------------------------------------------+ | :ref:`int` | :ref:`axis` | +---------------------------+---------------------------------------------------------------------+ | :ref:`float` | :ref:`axis_value` | +---------------------------+---------------------------------------------------------------------+ Description ----------- Stores information about joystick motions. One ``InputEventJoypadMotion`` represents one axis at a time. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Property Descriptions --------------------- .. _class_InputEventJoypadMotion_property_axis: - :ref:`int` **axis** +----------+-----------------+ | *Setter* | set_axis(value) | +----------+-----------------+ | *Getter* | get_axis() | +----------+-----------------+ Axis identifier. Use one of the ``JOY_AXIS_*`` constants in :ref:`@GlobalScope`. .. _class_InputEventJoypadMotion_property_axis_value: - :ref:`float` **axis_value** +----------+-----------------------+ | *Setter* | set_axis_value(value) | +----------+-----------------------+ | *Getter* | get_axis_value() | +----------+-----------------------+ Current position of the joystick on the given axis. The value ranges from ``-1.0`` to ``1.0``. A value of ``0`` means the axis is in its resting position.