.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Physics2DTestMotionResult.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Physics2DTestMotionResult: Physics2DTestMotionResult ========================= **Inherits:** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`collider` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`collider_id` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`collider_rid` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`collider_shape` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`collider_velocity` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`collision_normal` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`collision_point` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`motion` | +-------------------------------+--------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`motion_remainder` | +-------------------------------+--------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_Physics2DTestMotionResult_property_collider: - :ref:`Object` **collider** +----------+----------------+ | *Getter* | get_collider() | +----------+----------------+ .. _class_Physics2DTestMotionResult_property_collider_id: - :ref:`int` **collider_id** +----------+-------------------+ | *Getter* | get_collider_id() | +----------+-------------------+ .. _class_Physics2DTestMotionResult_property_collider_rid: - :ref:`RID` **collider_rid** +----------+--------------------+ | *Getter* | get_collider_rid() | +----------+--------------------+ .. _class_Physics2DTestMotionResult_property_collider_shape: - :ref:`int` **collider_shape** +----------+----------------------+ | *Getter* | get_collider_shape() | +----------+----------------------+ .. _class_Physics2DTestMotionResult_property_collider_velocity: - :ref:`Vector2` **collider_velocity** +----------+-------------------------+ | *Getter* | get_collider_velocity() | +----------+-------------------------+ .. _class_Physics2DTestMotionResult_property_collision_normal: - :ref:`Vector2` **collision_normal** +----------+------------------------+ | *Getter* | get_collision_normal() | +----------+------------------------+ .. _class_Physics2DTestMotionResult_property_collision_point: - :ref:`Vector2` **collision_point** +----------+-----------------------+ | *Getter* | get_collision_point() | +----------+-----------------------+ .. _class_Physics2DTestMotionResult_property_motion: - :ref:`Vector2` **motion** +----------+--------------+ | *Getter* | get_motion() | +----------+--------------+ .. _class_Physics2DTestMotionResult_property_motion_remainder: - :ref:`Vector2` **motion_remainder** +----------+------------------------+ | *Getter* | get_motion_remainder() | +----------+------------------------+