.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PinJoint2D: PinJoint2D ========== **Inherits:** :ref:`Joint2D` **<** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Pin Joint for 2D Shapes. Properties ---------- +---------------------------+-----------------------------------------------------+ | :ref:`float` | :ref:`softness` | +---------------------------+-----------------------------------------------------+ Description ----------- Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together. Property Descriptions --------------------- .. _class_PinJoint2D_property_softness: - :ref:`float` **softness** +----------+---------------------+ | *Setter* | set_softness(value) | +----------+---------------------+ | *Getter* | get_softness() | +----------+---------------------+ The higher this value, the more the bond to the pinned partner can flex.