.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformVecMult.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformVecMult: VisualShaderNodeTransformVecMult ================================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +-----------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Operator` | :ref:`operator` | +-----------------------------------------------------------------+---------------------------------------------------------------------------+ Enumerations ------------ .. _enum_VisualShaderNodeTransformVecMult_Operator: .. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB: .. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA: .. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB: .. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA: enum **Operator**: - **OP_AxB** = **0** - **OP_BxA** = **1** - **OP_3x3_AxB** = **2** - **OP_3x3_BxA** = **3** Property Descriptions --------------------- .. _class_VisualShaderNodeTransformVecMult_property_operator: - :ref:`Operator` **operator** +----------+---------------------+ | *Setter* | set_operator(value) | +----------+---------------------+ | *Getter* | get_operator() | +----------+---------------------+