:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeInput: VisualShaderNodeInput ===================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-----------------------------+--------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`input_name` | ``"[None]"`` | +-----------------------------+--------------------------------------------------------------------+--------------+ Methods ------- +-----------------------------+------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_input_real_name` **(** **)** const | +-----------------------------+------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_VisualShaderNodeInput_signal_input_type_changed: - **input_type_changed** **(** **)** Property Descriptions --------------------- .. _class_VisualShaderNodeInput_property_input_name: - :ref:`String` **input_name** +-----------+-----------------------+ | *Default* | ``"[None]"`` | +-----------+-----------------------+ | *Setter* | set_input_name(value) | +-----------+-----------------------+ | *Getter* | get_input_name() | +-----------+-----------------------+ Method Descriptions ------------------- .. _class_VisualShaderNodeInput_method_get_input_real_name: - :ref:`String` **get_input_real_name** **(** **)** const