.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectAmplify.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectAmplify: AudioEffectAmplify ================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a Amplify audio effect to an Audio bus. Increases or decreases the volume of the selected audio bus. Member Functions ---------------- +----------------------------+-------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_volume_db` **(** **)** const | +----------------------------+-------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_volume_db` **(** :ref:`float` volume **)** | +----------------------------+-------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`float` **volume_db** - Amount of amplification. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. Default value: [code]0[/code]. Description ----------- Increases or decreases the volume being routed through the audio bus. Member Function Description --------------------------- .. _class_AudioEffectAmplify_get_volume_db: - :ref:`float` **get_volume_db** **(** **)** const .. _class_AudioEffectAmplify_set_volume_db: - void **set_volume_db** **(** :ref:`float` volume **)**