.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectDelay: AudioEffectDelay ================ **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time. Two tap delay and feedback options. Member Functions ---------------- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_dry` **(** **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_feedback_delay_ms` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_feedback_level_db` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_feedback_lowpass` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_tap1_delay_ms` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_tap1_level_db` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_tap1_pan` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_tap2_delay_ms` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_tap2_level_db` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_tap2_pan` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_feedback_active` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_tap1_active` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_tap2_active` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_dry` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_feedback_active` **(** :ref:`bool` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_feedback_delay_ms` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_feedback_level_db` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_feedback_lowpass` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap1_active` **(** :ref:`bool` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap1_delay_ms` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap1_level_db` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap1_pan` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap2_active` **(** :ref:`bool` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap2_delay_ms` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap2_level_db` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_tap2_pan` **(** :ref:`float` amount **)** | +----------------------------+---------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`float` **dry** - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code]. - :ref:`bool` **feedback/active** - If [code]true[/code] feedback is enabled. Default value: [code]false[/code]. - :ref:`float` **feedback/delay_ms** - Feedback delay time in milliseconds. Default value: [code]340[/code]. - :ref:`float` **feedback/level_db** - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code]. - :ref:`float` **feedback/lowpass** - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: [code]16000[/code]. - :ref:`bool` **tap1/active** - If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code]. - :ref:`float` **tap1/delay_ms** - [b]Tap1[/b] delay time in milliseconds. Default value: [code]250ms[/code]. - :ref:`float` **tap1/level_db** - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code]. - :ref:`float` **tap1/pan** - Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code]. - :ref:`bool` **tap2/active** - If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code]. - :ref:`float` **tap2/delay_ms** - [b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code]. - :ref:`float` **tap2/level_db** - Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code]. - :ref:`float` **tap2/pan** - Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code]. Description ----------- Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. Member Function Description --------------------------- .. _class_AudioEffectDelay_get_dry: - :ref:`float` **get_dry** **(** **)** .. _class_AudioEffectDelay_get_feedback_delay_ms: - :ref:`float` **get_feedback_delay_ms** **(** **)** const .. _class_AudioEffectDelay_get_feedback_level_db: - :ref:`float` **get_feedback_level_db** **(** **)** const .. _class_AudioEffectDelay_get_feedback_lowpass: - :ref:`float` **get_feedback_lowpass** **(** **)** const .. _class_AudioEffectDelay_get_tap1_delay_ms: - :ref:`float` **get_tap1_delay_ms** **(** **)** const .. _class_AudioEffectDelay_get_tap1_level_db: - :ref:`float` **get_tap1_level_db** **(** **)** const .. _class_AudioEffectDelay_get_tap1_pan: - :ref:`float` **get_tap1_pan** **(** **)** const .. _class_AudioEffectDelay_get_tap2_delay_ms: - :ref:`float` **get_tap2_delay_ms** **(** **)** const .. _class_AudioEffectDelay_get_tap2_level_db: - :ref:`float` **get_tap2_level_db** **(** **)** const .. _class_AudioEffectDelay_get_tap2_pan: - :ref:`float` **get_tap2_pan** **(** **)** const .. _class_AudioEffectDelay_is_feedback_active: - :ref:`bool` **is_feedback_active** **(** **)** const .. _class_AudioEffectDelay_is_tap1_active: - :ref:`bool` **is_tap1_active** **(** **)** const .. _class_AudioEffectDelay_is_tap2_active: - :ref:`bool` **is_tap2_active** **(** **)** const .. _class_AudioEffectDelay_set_dry: - void **set_dry** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_feedback_active: - void **set_feedback_active** **(** :ref:`bool` amount **)** .. _class_AudioEffectDelay_set_feedback_delay_ms: - void **set_feedback_delay_ms** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_feedback_level_db: - void **set_feedback_level_db** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_feedback_lowpass: - void **set_feedback_lowpass** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_tap1_active: - void **set_tap1_active** **(** :ref:`bool` amount **)** .. _class_AudioEffectDelay_set_tap1_delay_ms: - void **set_tap1_delay_ms** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_tap1_level_db: - void **set_tap1_level_db** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_tap1_pan: - void **set_tap1_pan** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_tap2_active: - void **set_tap2_active** **(** :ref:`bool` amount **)** .. _class_AudioEffectDelay_set_tap2_delay_ms: - void **set_tap2_delay_ms** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_tap2_level_db: - void **set_tap2_level_db** **(** :ref:`float` amount **)** .. _class_AudioEffectDelay_set_tap2_pan: - void **set_tap2_pan** **(** :ref:`float` amount **)**