.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioStreamPlayer: AudioStreamPlayer ================= **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Plays back audio. Member Functions ---------------- +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_bus` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_mix_target` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_playback_position` **(** **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`AudioStream` | :ref:`get_stream` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_volume_db` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_autoplay_enabled` **(** **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_playing` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`float` from_position=0.0 **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`seek` **(** :ref:`float` to_position **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_autoplay` **(** :ref:`bool` enable **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_bus` **(** :ref:`String` bus **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_mix_target` **(** :ref:`int` mix_target **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_stream` **(** :ref:`AudioStream` stream **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_volume_db` **(** :ref:`float` volume_db **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +----------------------------------------+------------------------------------------------------------------------------------------------------------------+ Signals ------- - **finished** **(** **)** Emitted when the audio stops playing. Member Variables ---------------- - :ref:`bool` **autoplay** - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. - :ref:`String` **bus** - Bus on which this audio is playing. - :ref:`int` **mix_target** - If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants. - :ref:`bool` **playing** - If [code]true[/code] audio is playing. - :ref:`AudioStream` **stream** - The [AudioStream] object to be played. - :ref:`float` **volume_db** - Volume of sound, in dB. Numeric Constants ----------------- - **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel. - **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels. - **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center. Description ----------- Plays background audio. Member Function Description --------------------------- .. _class_AudioStreamPlayer_get_bus: - :ref:`String` **get_bus** **(** **)** const .. _class_AudioStreamPlayer_get_mix_target: - :ref:`int` **get_mix_target** **(** **)** const .. _class_AudioStreamPlayer_get_playback_position: - :ref:`float` **get_playback_position** **(** **)** Returns the position in the :ref:`AudioStream`. .. _class_AudioStreamPlayer_get_stream: - :ref:`AudioStream` **get_stream** **(** **)** const .. _class_AudioStreamPlayer_get_volume_db: - :ref:`float` **get_volume_db** **(** **)** const .. _class_AudioStreamPlayer_is_autoplay_enabled: - :ref:`bool` **is_autoplay_enabled** **(** **)** .. _class_AudioStreamPlayer_is_playing: - :ref:`bool` **is_playing** **(** **)** const .. _class_AudioStreamPlayer_play: - void **play** **(** :ref:`float` from_position=0.0 **)** Plays the audio from the given position 'from_position', in seconds. .. _class_AudioStreamPlayer_seek: - void **seek** **(** :ref:`float` to_position **)** Sets the position from which audio will be played, in seconds. .. _class_AudioStreamPlayer_set_autoplay: - void **set_autoplay** **(** :ref:`bool` enable **)** .. _class_AudioStreamPlayer_set_bus: - void **set_bus** **(** :ref:`String` bus **)** .. _class_AudioStreamPlayer_set_mix_target: - void **set_mix_target** **(** :ref:`int` mix_target **)** .. _class_AudioStreamPlayer_set_stream: - void **set_stream** **(** :ref:`AudioStream` stream **)** .. _class_AudioStreamPlayer_set_volume_db: - void **set_volume_db** **(** :ref:`float` volume_db **)** .. _class_AudioStreamPlayer_stop: - void **stop** **(** **)** Stops the audio.