.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionObject2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionObject2D: CollisionObject2D ================= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`Area2D`, :ref:`PhysicsBody2D` **Category:** Core Brief Description ----------------- Base node for 2D collision objects. Member Functions ---------------- +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`_input_event` **(** :ref:`Object` viewport, :ref:`InputEvent` event, :ref:`int` shape_idx **)** virtual | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`create_shape_owner` **(** :ref:`Object` owner **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid` **(** **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_shape_owners` **(** **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_pickable` **(** **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_shape_owner_disabled` **(** :ref:`int` owner_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_shape_owner_one_way_collision_enabled` **(** :ref:`int` owner_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_shape_owner` **(** :ref:`int` owner_id **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_pickable` **(** :ref:`bool` enabled **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_find_owner` **(** :ref:`int` shape_index **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_add_shape` **(** :ref:`int` owner_id, :ref:`Shape2D` shape **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_clear_shapes` **(** :ref:`int` owner_id **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`shape_owner_get_owner` **(** :ref:`int` owner_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Shape2D` | :ref:`shape_owner_get_shape` **(** :ref:`int` owner_id, :ref:`int` shape_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_owner_get_shape_count` **(** :ref:`int` owner_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_owner_get_shape_index` **(** :ref:`int` owner_id, :ref:`int` shape_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`shape_owner_get_transform` **(** :ref:`int` owner_id **)** const | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_remove_shape` **(** :ref:`int` owner_id, :ref:`int` shape_id **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_set_disabled` **(** :ref:`int` owner_id, :ref:`bool` disabled **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_set_one_way_collision` **(** :ref:`int` owner_id, :ref:`bool` enable **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_owner_set_transform` **(** :ref:`int` owner_id, :ref:`Transform2D` transform **)** | +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- - **input_event** **(** :ref:`Object` viewport, :ref:`Object` event, :ref:`int` shape_idx **)** Emitted when an input event occurs and ``input_pickable`` is ``true``. - **mouse_entered** **(** **)** Emitted when the mouse pointer enters any of this object's shapes. - **mouse_exited** **(** **)** Emitted when the mouse pointer exits all this object's shapes. Member Variables ---------------- - :ref:`bool` **input_pickable** - If [code]true[/code] this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Description ----------- CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision :ref:`Shape2D`\ s. Each shape must be assigned to a *shape owner*. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the ``shape_owner\_\*`` methods. Member Function Description --------------------------- .. _class_CollisionObject2D__input_event: - void **_input_event** **(** :ref:`Object` viewport, :ref:`InputEvent` event, :ref:`int` shape_idx **)** virtual .. _class_CollisionObject2D_create_shape_owner: - :ref:`int` **create_shape_owner** **(** :ref:`Object` owner **)** Creates a new shape owner for the given object. Returns ``owner_id`` of the new owner for future reference. .. _class_CollisionObject2D_get_rid: - :ref:`RID` **get_rid** **(** **)** const Returns the object's :ref:`RID`. .. _class_CollisionObject2D_get_shape_owners: - :ref:`Array` **get_shape_owners** **(** **)** Returns an :ref:`Array` of ``owner_id`` identifiers. You can use these ids in other methods that take ``owner_id`` as an argument. .. _class_CollisionObject2D_is_pickable: - :ref:`bool` **is_pickable** **(** **)** const Return whether this object is pickable. .. _class_CollisionObject2D_is_shape_owner_disabled: - :ref:`bool` **is_shape_owner_disabled** **(** :ref:`int` owner_id **)** const If ``true`` the shape owner and its shapes are disabled. .. _class_CollisionObject2D_is_shape_owner_one_way_collision_enabled: - :ref:`bool` **is_shape_owner_one_way_collision_enabled** **(** :ref:`int` owner_id **)** const .. _class_CollisionObject2D_remove_shape_owner: - void **remove_shape_owner** **(** :ref:`int` owner_id **)** Removes the given shape owner. .. _class_CollisionObject2D_set_pickable: - void **set_pickable** **(** :ref:`bool` enabled **)** Set whether this object is pickable. A pickable object can detect the mouse pointer enter/leave it and, if the mouse is inside it, report input events. .. _class_CollisionObject2D_shape_find_owner: - :ref:`int` **shape_find_owner** **(** :ref:`int` shape_index **)** const Returns the ``owner_id`` of the given shape. .. _class_CollisionObject2D_shape_owner_add_shape: - void **shape_owner_add_shape** **(** :ref:`int` owner_id, :ref:`Shape2D` shape **)** Adds a :ref:`Shape2D` to the shape owner. .. _class_CollisionObject2D_shape_owner_clear_shapes: - void **shape_owner_clear_shapes** **(** :ref:`int` owner_id **)** Removes all shapes from the shape owner. .. _class_CollisionObject2D_shape_owner_get_owner: - :ref:`Object` **shape_owner_get_owner** **(** :ref:`int` owner_id **)** const Returns the parent object of the given shape owner. .. _class_CollisionObject2D_shape_owner_get_shape: - :ref:`Shape2D` **shape_owner_get_shape** **(** :ref:`int` owner_id, :ref:`int` shape_id **)** const Returns the :ref:`Shape2D` with the given id from the given shape owner. .. _class_CollisionObject2D_shape_owner_get_shape_count: - :ref:`int` **shape_owner_get_shape_count** **(** :ref:`int` owner_id **)** const Returns the number of shapes the given shape owner contains. .. _class_CollisionObject2D_shape_owner_get_shape_index: - :ref:`int` **shape_owner_get_shape_index** **(** :ref:`int` owner_id, :ref:`int` shape_id **)** const .. _class_CollisionObject2D_shape_owner_get_transform: - :ref:`Transform2D` **shape_owner_get_transform** **(** :ref:`int` owner_id **)** const Returns the shape owner's :ref:`Transform2D`. .. _class_CollisionObject2D_shape_owner_remove_shape: - void **shape_owner_remove_shape** **(** :ref:`int` owner_id, :ref:`int` shape_id **)** Removes a shape from the given shape owner. .. _class_CollisionObject2D_shape_owner_set_disabled: - void **shape_owner_set_disabled** **(** :ref:`int` owner_id, :ref:`bool` disabled **)** If ``true`` disables the given shape owner. .. _class_CollisionObject2D_shape_owner_set_one_way_collision: - void **shape_owner_set_one_way_collision** **(** :ref:`int` owner_id, :ref:`bool` enable **)** .. _class_CollisionObject2D_shape_owner_set_transform: - void **shape_owner_set_transform** **(** :ref:`int` owner_id, :ref:`Transform2D` transform **)** Sets the :ref:`Transform2D` of the given shape owner.