.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionShape: CollisionShape ============== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that represents collision shape data in 3D space. Member Functions ---------------- +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ | :ref:`Shape` | :ref:`get_shape` **(** **)** const | +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_disabled` **(** **)** const | +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`make_convex_from_brothers` **(** **)** | +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`resource_changed` **(** :ref:`Resource` resource **)** | +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_disabled` **(** :ref:`bool` enable **)** | +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shape` **(** :ref:`Shape` shape **)** | +----------------------------+-----------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`bool` **disabled** - A disabled collision shape has no effect in the world. - :ref:`Shape` **shape** - The actual shape owned by this collision shape. Description ----------- Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area` to give it a detection shape, or add it to a :ref:`PhysicsBody` to give create solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape` to get the actual shape. Member Function Description --------------------------- .. _class_CollisionShape_get_shape: - :ref:`Shape` **get_shape** **(** **)** const .. _class_CollisionShape_is_disabled: - :ref:`bool` **is_disabled** **(** **)** const .. _class_CollisionShape_make_convex_from_brothers: - void **make_convex_from_brothers** **(** **)** Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance` siblings geometry. .. _class_CollisionShape_resource_changed: - void **resource_changed** **(** :ref:`Resource` resource **)** If this method exists within a script it will be called whenever the shape resource has been modified. .. _class_CollisionShape_set_disabled: - void **set_disabled** **(** :ref:`bool` enable **)** .. _class_CollisionShape_set_shape: - void **set_shape** **(** :ref:`Shape` shape **)**