.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CollisionShape2D: CollisionShape2D ================ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that represents collision shape data in 2D space. Member Functions ---------------- +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`Shape2D` | :ref:`get_shape` **(** **)** const | +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_disabled` **(** **)** const | +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_one_way_collision_enabled` **(** **)** const | +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_disabled` **(** :ref:`bool` disabled **)** | +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_one_way_collision` **(** :ref:`bool` enabled **)** | +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shape` **(** :ref:`Shape2D` shape **)** | +--------------------------------+--------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`bool` **disabled** - A disabled collision shape has no effect in the world. - :ref:`bool` **one_way_collision** - Sets whether this collision shape should only detect collision on one side (top or bottom). - :ref:`Shape2D` **shape** - The actual shape owned by this collision shape. Description ----------- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D` to give it a detection shape, or add it to a :ref:`PhysicsBody2D` to give create solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape` to get the actual shape. Member Function Description --------------------------- .. _class_CollisionShape2D_get_shape: - :ref:`Shape2D` **get_shape** **(** **)** const .. _class_CollisionShape2D_is_disabled: - :ref:`bool` **is_disabled** **(** **)** const .. _class_CollisionShape2D_is_one_way_collision_enabled: - :ref:`bool` **is_one_way_collision_enabled** **(** **)** const .. _class_CollisionShape2D_set_disabled: - void **set_disabled** **(** :ref:`bool` disabled **)** .. _class_CollisionShape2D_set_one_way_collision: - void **set_one_way_collision** **(** :ref:`bool` enabled **)** .. _class_CollisionShape2D_set_shape: - void **set_shape** **(** :ref:`Shape2D` shape **)**