.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the LargeTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_LargeTexture: LargeTexture ============ **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A Texture capable of storing many smaller Textures with offsets. Member Functions ---------------- +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`add_piece` **(** :ref:`Vector2` ofs, :ref:`Texture` texture **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_piece_count` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_piece_offset` **(** :ref:`int` idx **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_piece_texture` **(** :ref:`int` idx **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_piece_offset` **(** :ref:`int` idx, :ref:`Vector2` ofs **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_piece_texture` **(** :ref:`int` idx, :ref:`Texture` texture **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_size` **(** :ref:`Vector2` size **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`Array` **_data** - Returns an [Array] with offsets and textures data of each added piece. Schema is [offsets1, texture1, offsets2, texture2, large_texture_size]. [code]offsets[/code] : [Vector2] offsets of the texture piece. [code]second[/code] : [StreamTexture] data of the texture piece. [code]last entry[/code] : [Vector2] size of the entire large texture. Description ----------- A Texture capable of storing many smaller Textures with offsets. You can dynamically add pieces(:ref:`Texture`) to this ``LargeTexture`` using different offsets. Member Function Description --------------------------- .. _class_LargeTexture_add_piece: - :ref:`int` **add_piece** **(** :ref:`Vector2` ofs, :ref:`Texture` texture **)** Add another :ref:`Texture` to this ``LargeTexture``, starting on offset "ofs". .. _class_LargeTexture_clear: - void **clear** **(** **)** Clears the ``LargeTexture``. .. _class_LargeTexture_get_piece_count: - :ref:`int` **get_piece_count** **(** **)** const Returns the number of pieces currently in this ``LargeTexture``. .. _class_LargeTexture_get_piece_offset: - :ref:`Vector2` **get_piece_offset** **(** :ref:`int` idx **)** const Returns the offset of the piece with index "idx". .. _class_LargeTexture_get_piece_texture: - :ref:`Texture` **get_piece_texture** **(** :ref:`int` idx **)** const Returns the :ref:`Texture` of the piece with index "idx". .. _class_LargeTexture_set_piece_offset: - void **set_piece_offset** **(** :ref:`int` idx, :ref:`Vector2` ofs **)** Sets the offset of the piece with index "idx" to "ofs". .. _class_LargeTexture_set_piece_texture: - void **set_piece_texture** **(** :ref:`int` idx, :ref:`Texture` texture **)** Sets the :ref:`Texture` of the piece with index "idx" to "ofs". .. _class_LargeTexture_set_size: - void **set_size** **(** :ref:`Vector2` size **)** Sets the size of this ``LargeTexture``.