.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Light2D: Light2D ======= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Casts light in a 2D environment. Member Functions ---------------- +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`get_color` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_energy` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_height` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_item_cull_mask` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_item_shadow_cull_mask` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_layer_range_max` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_layer_range_min` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_mode` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_shadow_buffer_size` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Color` | :ref:`get_shadow_color` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_shadow_filter` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_shadow_gradient_length` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_shadow_smooth` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_texture` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_texture_offset` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_texture_scale` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_z_range_max` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_z_range_min` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_editor_only` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_enabled` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_shadow_enabled` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_color` **(** :ref:`Color` color **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_editor_only` **(** :ref:`bool` editor_only **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_enabled` **(** :ref:`bool` enabled **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_energy` **(** :ref:`float` energy **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_height` **(** :ref:`float` height **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_item_cull_mask` **(** :ref:`int` item_cull_mask **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_item_shadow_cull_mask` **(** :ref:`int` item_shadow_cull_mask **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_layer_range_max` **(** :ref:`int` layer **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_layer_range_min` **(** :ref:`int` layer **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_mode` **(** :ref:`int` mode **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shadow_buffer_size` **(** :ref:`int` size **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shadow_color` **(** :ref:`Color` shadow_color **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shadow_enabled` **(** :ref:`bool` enabled **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shadow_filter` **(** :ref:`int` filter **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shadow_gradient_length` **(** :ref:`float` multiplier **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shadow_smooth` **(** :ref:`float` smooth **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_texture` **(** :ref:`Texture` texture **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_texture_offset` **(** :ref:`Vector2` texture_offset **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_texture_scale` **(** :ref:`float` texture_scale **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_z_range_max` **(** :ref:`int` z **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_z_range_min` **(** :ref:`int` z **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`Color` **color** - The Light2D's [Color]. - :ref:`bool` **editor_only** - If [code]true[/code] Light2D will only appear when editing the scene. Default value: [code]false[/code]. - :ref:`bool` **enabled** - If [code]true[/code] Light2D will emit light. Default value: [code]true[/code]. - :ref:`float` **energy** - The Light2D's energy value. The larger the value, the stronger the light. - :ref:`int` **mode** - The Light2D's mode. See MODE_* constants for values. - :ref:`Vector2` **offset** - The offset of the Light2D's [code]texture[/code]. - :ref:`float` **range_height** - The height of the Light2D. Used with 2D normal mapping. - :ref:`int` **range_item_cull_mask** - The layer mask. Only objects with a matching mask will be affected by the Light2D. - :ref:`int` **range_layer_max** - Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code]. - :ref:`int` **range_layer_min** - Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code]. - :ref:`int` **range_z_max** - Maximum [code]Z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code]. - :ref:`int` **range_z_min** - Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code]. - :ref:`int` **shadow_buffer_size** - Shadow buffer size. Default value: [code]2048[/code]. - :ref:`Color` **shadow_color** - [Color] of shadows cast by the Light2D. - :ref:`bool` **shadow_enabled** - If [code]true[/code] the Light2D will cast shadows. Default value: [code]false[/code]. - :ref:`int` **shadow_filter** - Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code]. - :ref:`float` **shadow_filter_smooth** - Smoothing value for shadows. - :ref:`float` **shadow_gradient_length** - Smooth shadow gradient length. - :ref:`int` **shadow_item_cull_mask** - The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. - :ref:`Texture` **texture** - [Texture] used for the Light2D's appearance. - :ref:`float` **texture_scale** - The [code]texture[/code]'s scale factor. Numeric Constants ----------------- - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter`. Description ----------- Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. Member Function Description --------------------------- .. _class_Light2D_get_color: - :ref:`Color` **get_color** **(** **)** const Return the color of the Light2D. .. _class_Light2D_get_energy: - :ref:`float` **get_energy** **(** **)** const Return the energy value of the Light2D. .. _class_Light2D_get_height: - :ref:`float` **get_height** **(** **)** const Return the height of the Light2D. Used with 2D normalmapping. .. _class_Light2D_get_item_cull_mask: - :ref:`int` **get_item_cull_mask** **(** **)** const .. _class_Light2D_get_item_shadow_cull_mask: - :ref:`int` **get_item_shadow_cull_mask** **(** **)** const .. _class_Light2D_get_layer_range_max: - :ref:`int` **get_layer_range_max** **(** **)** const Set the maximum layer value of objects of the scene that are affected by the Light2D. .. _class_Light2D_get_layer_range_min: - :ref:`int` **get_layer_range_min** **(** **)** const Get the minimum layer value of objects of the scene that are affected by the Light2D. .. _class_Light2D_get_mode: - :ref:`int` **get_mode** **(** **)** const Return the current mode set to the Light2D. .. _class_Light2D_get_shadow_buffer_size: - :ref:`int` **get_shadow_buffer_size** **(** **)** const Return the shadow buffer size. .. _class_Light2D_get_shadow_color: - :ref:`Color` **get_shadow_color** **(** **)** const Return the color of casted shadows for this Light2D. .. _class_Light2D_get_shadow_filter: - :ref:`int` **get_shadow_filter** **(** **)** const .. _class_Light2D_get_shadow_gradient_length: - :ref:`float` **get_shadow_gradient_length** **(** **)** const .. _class_Light2D_get_shadow_smooth: - :ref:`float` **get_shadow_smooth** **(** **)** const .. _class_Light2D_get_texture: - :ref:`Texture` **get_texture** **(** **)** const Return the texture of the Light2D. .. _class_Light2D_get_texture_offset: - :ref:`Vector2` **get_texture_offset** **(** **)** const Return the offset of the light texture. .. _class_Light2D_get_texture_scale: - :ref:`float` **get_texture_scale** **(** **)** const Return the scale value of the light texture. .. _class_Light2D_get_z_range_max: - :ref:`int` **get_z_range_max** **(** **)** const Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D. .. _class_Light2D_get_z_range_min: - :ref:`int` **get_z_range_min** **(** **)** const Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D. .. _class_Light2D_is_editor_only: - :ref:`bool` **is_editor_only** **(** **)** const .. _class_Light2D_is_enabled: - :ref:`bool` **is_enabled** **(** **)** const Return true if the Light2D is enabled, false if it is not. .. _class_Light2D_is_shadow_enabled: - :ref:`bool` **is_shadow_enabled** **(** **)** const Return true if shadow casting is enabled for this Light2D, else return false. .. _class_Light2D_set_color: - void **set_color** **(** :ref:`Color` color **)** Set the color of the Light2D. .. _class_Light2D_set_editor_only: - void **set_editor_only** **(** :ref:`bool` editor_only **)** .. _class_Light2D_set_enabled: - void **set_enabled** **(** :ref:`bool` enabled **)** Switches the Light2D on or off, depending on the 'enabled' parameter. .. _class_Light2D_set_energy: - void **set_energy** **(** :ref:`float` energy **)** Set the energy value of the Light2D. The bigger the value, the stronger the light. .. _class_Light2D_set_height: - void **set_height** **(** :ref:`float` height **)** Set the height of the Light2D. Used with 2D normalmapping. .. _class_Light2D_set_item_cull_mask: - void **set_item_cull_mask** **(** :ref:`int` item_cull_mask **)** Set the item mask of the Light2D to 'item_mask' value. .. _class_Light2D_set_item_shadow_cull_mask: - void **set_item_shadow_cull_mask** **(** :ref:`int` item_shadow_cull_mask **)** Set the item shadow mask to 'item_shadow_mask' value. .. _class_Light2D_set_layer_range_max: - void **set_layer_range_max** **(** :ref:`int` layer **)** Set the maximum layer value of objects of the scene that are affected by the Light2D. .. _class_Light2D_set_layer_range_min: - void **set_layer_range_min** **(** :ref:`int` layer **)** Set the minimum layer value of objects of the scene that are affected by the Light2D. .. _class_Light2D_set_mode: - void **set_mode** **(** :ref:`int` mode **)** Set the behaviour mode of the Light2D. Use constants defined in the constants section. .. _class_Light2D_set_shadow_buffer_size: - void **set_shadow_buffer_size** **(** :ref:`int` size **)** Set the shadow buffer size. .. _class_Light2D_set_shadow_color: - void **set_shadow_color** **(** :ref:`Color` shadow_color **)** Set the color of casted shadows for this Light2D. .. _class_Light2D_set_shadow_enabled: - void **set_shadow_enabled** **(** :ref:`bool` enabled **)** Enable or disable shadows casting from this Light2D according to the 'enabled' parameter. .. _class_Light2D_set_shadow_filter: - void **set_shadow_filter** **(** :ref:`int` filter **)** .. _class_Light2D_set_shadow_gradient_length: - void **set_shadow_gradient_length** **(** :ref:`float` multiplier **)** .. _class_Light2D_set_shadow_smooth: - void **set_shadow_smooth** **(** :ref:`float` smooth **)** .. _class_Light2D_set_texture: - void **set_texture** **(** :ref:`Texture` texture **)** Set the texture of the Light2D. .. _class_Light2D_set_texture_offset: - void **set_texture_offset** **(** :ref:`Vector2` texture_offset **)** Set the offset of the light texture. .. _class_Light2D_set_texture_scale: - void **set_texture_scale** **(** :ref:`float` texture_scale **)** Set the scale value of the light texture. .. _class_Light2D_set_z_range_max: - void **set_z_range_max** **(** :ref:`int` z **)** Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D. .. _class_Light2D_set_z_range_min: - void **set_z_range_min** **(** :ref:`int` z **)** Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.