.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerPeer.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_NetworkedMultiplayerPeer: NetworkedMultiplayerPeer ======================== **Inherits:** :ref:`PacketPeer` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`NetworkedMultiplayerENet` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_connection_status` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_packet_peer` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_unique_id` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_refusing_new_connections` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`poll` **(** **)** | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_refuse_new_connections` **(** :ref:`bool` enable **)** | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_target_peer` **(** :ref:`int` id **)** | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_transfer_mode` **(** :ref:`int` mode **)** | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- - **connection_failed** **(** **)** Emitted when failed to connect to server. - **connection_succeeded** **(** **)** Emitted when successfully connected to server. - **peer_connected** **(** :ref:`int` id **)** Emitted by the server when a client is connected. - **peer_disconnected** **(** :ref:`int` id **)** Emitted by the server when a client is disconnected. - **server_disconnected** **(** **)** Emitted by clients when server is disconnected. Numeric Constants ----------------- - **TRANSFER_MODE_UNRELIABLE** = **0** - **TRANSFER_MODE_UNRELIABLE_ORDERED** = **1** - **TRANSFER_MODE_RELIABLE** = **2** - **CONNECTION_DISCONNECTED** = **0** - **CONNECTION_CONNECTING** = **1** - **CONNECTION_CONNECTED** = **2** - **TARGET_PEER_BROADCAST** = **0** - **TARGET_PEER_SERVER** = **1** Member Function Description --------------------------- .. _class_NetworkedMultiplayerPeer_get_connection_status: - :ref:`int` **get_connection_status** **(** **)** const .. _class_NetworkedMultiplayerPeer_get_packet_peer: - :ref:`int` **get_packet_peer** **(** **)** const .. _class_NetworkedMultiplayerPeer_get_unique_id: - :ref:`int` **get_unique_id** **(** **)** const .. _class_NetworkedMultiplayerPeer_is_refusing_new_connections: - :ref:`bool` **is_refusing_new_connections** **(** **)** const Return whether this :ref:`NetworkedMultiplayerPeer` is refusing new connections. .. _class_NetworkedMultiplayerPeer_poll: - void **poll** **(** **)** .. _class_NetworkedMultiplayerPeer_set_refuse_new_connections: - void **set_refuse_new_connections** **(** :ref:`bool` enable **)** If ``endable`` is true, this :ref:`NetworkedMultiplayerPeer` will refuse new connections. .. _class_NetworkedMultiplayerPeer_set_target_peer: - void **set_target_peer** **(** :ref:`int` id **)** .. _class_NetworkedMultiplayerPeer_set_transfer_mode: - void **set_transfer_mode** **(** :ref:`int` mode **)**