.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PrismMesh: PrismMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Class representing a prism-shaped :ref:`PrimitiveMesh`. Member Functions ---------------- +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_left_to_right` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_size` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_subdivide_depth` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_subdivide_height` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_subdivide_width` **(** **)** const | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_left_to_right` **(** :ref:`float` left_to_right **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_size` **(** :ref:`Vector3` size **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_subdivide_depth` **(** :ref:`int` segments **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_subdivide_height` **(** :ref:`int` segments **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_subdivide_width` **(** :ref:`int` segments **)** | +--------------------------------+-------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`float` **left_to_right** - Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint). - :ref:`Vector3` **size** - Size of the prism. Defaults to (2.0, 2.0, 2.0). - :ref:`int` **subdivide_depth** - Number of added edge loops along the z-axis. Defaults to 0. - :ref:`int` **subdivide_height** - Number of added edge loops along the y-axis. Defaults to 0. - :ref:`int` **subdivide_width** - Number of added edge loops along the x-axis. Defaults to 0. Description ----------- Class representing a prism-shaped :ref:`PrimitiveMesh`. Member Function Description --------------------------- .. _class_PrismMesh_get_left_to_right: - :ref:`float` **get_left_to_right** **(** **)** const .. _class_PrismMesh_get_size: - :ref:`Vector3` **get_size** **(** **)** const .. _class_PrismMesh_get_subdivide_depth: - :ref:`int` **get_subdivide_depth** **(** **)** const .. _class_PrismMesh_get_subdivide_height: - :ref:`int` **get_subdivide_height** **(** **)** const .. _class_PrismMesh_get_subdivide_width: - :ref:`int` **get_subdivide_width** **(** **)** const .. _class_PrismMesh_set_left_to_right: - void **set_left_to_right** **(** :ref:`float` left_to_right **)** .. _class_PrismMesh_set_size: - void **set_size** **(** :ref:`Vector3` size **)** .. _class_PrismMesh_set_subdivide_depth: - void **set_subdivide_depth** **(** :ref:`int` segments **)** .. _class_PrismMesh_set_subdivide_height: - void **set_subdivide_height** **(** :ref:`int` segments **)** .. _class_PrismMesh_set_subdivide_width: - void **set_subdivide_width** **(** :ref:`int` segments **)**