.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_RectangleShape2D: RectangleShape2D ================ **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Rectangle shape for 2D collisions. Member Functions ---------------- +--------------------------------+------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_extents` **(** **)** const | +--------------------------------+------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_extents` **(** :ref:`Vector2` extents **)** | +--------------------------------+------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`Vector2` **extents** - The rectangle's half extents. The width and height of this shape is twice the half extents. Description ----------- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. Member Function Description --------------------------- .. _class_RectangleShape2D_get_extents: - :ref:`Vector2` **get_extents** **(** **)** const Return the half extents, the actual width and height of this shape is twice the half extents. .. _class_RectangleShape2D_set_extents: - void **set_extents** **(** :ref:`Vector2` extents **)** Set the half extents, the actual width and height of this shape is twice the half extents.