.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the TextureProgress.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_TextureProgress: TextureProgress =============== **Inherits:** :ref:`Range` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Texture-based progress bar. Useful for loading screens and life or stamina bars. Member Functions ---------------- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_fill_degrees` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_fill_mode` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_nine_patch_stretch` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_over_texture` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_progress_texture` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_radial_center_offset` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_radial_initial_angle` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_stretch_margin` **(** :ref:`int` margin **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_under_texture` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_fill_degrees` **(** :ref:`float` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_fill_mode` **(** :ref:`int` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_nine_patch_stretch` **(** :ref:`bool` stretch **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_over_texture` **(** :ref:`Texture` tex **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_progress_texture` **(** :ref:`Texture` tex **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radial_center_offset` **(** :ref:`Vector2` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radial_initial_angle` **(** :ref:`float` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_stretch_margin` **(** :ref:`int` margin, :ref:`int` value **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_under_texture` **(** :ref:`Texture` tex **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`int` **fill_mode** - The fill direction. Uses FILL_* constants. - :ref:`bool` **nine_patch_stretch** - If [code]true[/code] Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. - :ref:`Vector2` **radial_center_offset** - Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. - :ref:`float` **radial_fill_degrees** - Upper limit for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. See [member Range.value], [member Range.max_value]. - :ref:`float` **radial_initial_angle** - Starting angle for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. - :ref:`int` **stretch_margin_bottom** - The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. - :ref:`int` **stretch_margin_left** - The width of the 9-patch's left column. - :ref:`int` **stretch_margin_right** - The width of the 9-patch's right column. - :ref:`int` **stretch_margin_top** - The height of the 9-patch's top row. - :ref:`Texture` **texture_over** - [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. - :ref:`Texture` **texture_progress** - [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. - :ref:`Texture` **texture_under** - [Texture] that draws under the progress bar. The bar's background. Numeric Constants ----------------- - **FILL_LEFT_TO_RIGHT** = **0** --- The member texture_progress fills from left to right. - **FILL_RIGHT_TO_LEFT** = **1** --- The member texture_progress fills from right to left. - **FILL_TOP_TO_BOTTOM** = **2** --- The member texture_progress fills from top to bototm. - **FILL_BOTTOM_TO_TOP** = **3** --- The member texture_progress fills from bottom to top. - **FILL_CLOCKWISE** = **4** --- Turns the node into a radial bar. The member texture_progress fills clockwise. See member radial_center_offset, member radial_initial_angle and member radial_fill_degrees to refine its behavior. - **FILL_COUNTER_CLOCKWISE** = **5** --- Turns the node into a radial bar. The member texture_progress fills counter-clockwise. See member radial_center_offset, member radial_initial_angle and member radial_fill_degrees to refine its behavior. Description ----------- TextureProgress works like :ref:`ProgressBar` but it uses up to 3 textures instead of Godot's :ref:`Theme` resource. Works horizontally, vertically, and radially. Member Function Description --------------------------- .. _class_TextureProgress_get_fill_degrees: - :ref:`float` **get_fill_degrees** **(** **)** .. _class_TextureProgress_get_fill_mode: - :ref:`int` **get_fill_mode** **(** **)** .. _class_TextureProgress_get_nine_patch_stretch: - :ref:`bool` **get_nine_patch_stretch** **(** **)** const Returns true if textures are stretched as nine-patches or false otherwise. .. _class_TextureProgress_get_over_texture: - :ref:`Texture` **get_over_texture** **(** **)** const .. _class_TextureProgress_get_progress_texture: - :ref:`Texture` **get_progress_texture** **(** **)** const .. _class_TextureProgress_get_radial_center_offset: - :ref:`Vector2` **get_radial_center_offset** **(** **)** .. _class_TextureProgress_get_radial_initial_angle: - :ref:`float` **get_radial_initial_angle** **(** **)** .. _class_TextureProgress_get_stretch_margin: - :ref:`int` **get_stretch_margin** **(** :ref:`int` margin **)** const Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). .. _class_TextureProgress_get_under_texture: - :ref:`Texture` **get_under_texture** **(** **)** const .. _class_TextureProgress_set_fill_degrees: - void **set_fill_degrees** **(** :ref:`float` mode **)** .. _class_TextureProgress_set_fill_mode: - void **set_fill_mode** **(** :ref:`int` mode **)** .. _class_TextureProgress_set_nine_patch_stretch: - void **set_nine_patch_stretch** **(** :ref:`bool` stretch **)** Set if textures should be stretched as nine-patches. .. _class_TextureProgress_set_over_texture: - void **set_over_texture** **(** :ref:`Texture` tex **)** .. _class_TextureProgress_set_progress_texture: - void **set_progress_texture** **(** :ref:`Texture` tex **)** .. _class_TextureProgress_set_radial_center_offset: - void **set_radial_center_offset** **(** :ref:`Vector2` mode **)** .. _class_TextureProgress_set_radial_initial_angle: - void **set_radial_initial_angle** **(** :ref:`float` mode **)** .. _class_TextureProgress_set_stretch_margin: - void **set_stretch_margin** **(** :ref:`int` margin, :ref:`int` value **)** Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). .. _class_TextureProgress_set_under_texture: - void **set_under_texture** **(** :ref:`Texture` tex **)**