.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptDeconstruct: VisualScriptDeconstruct ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A Visual Script node which deconstructs a base type instance into its parts. Member Functions ---------------- +------------------------+--------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_deconstruct_type` **(** **)** const | +------------------------+--------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_deconstruct_type` **(** :ref:`int` type **)** | +------------------------+--------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`Array` **elem_cache** - :ref:`int` **type** - The type to deconstruct. Description ----------- A Visual Script node which deconstructs a base type instance into its parts. Member Function Description --------------------------- .. _class_VisualScriptDeconstruct_get_deconstruct_type: - :ref:`int` **get_deconstruct_type** **(** **)** const .. _class_VisualScriptDeconstruct_set_deconstruct_type: - void **set_deconstruct_type** **(** :ref:`int` type **)**