.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_LightOccluder2D: LightOccluder2D =============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_occluder_polygon` **(** :ref:`OccluderPolygon2D` polygon **)** | +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`OccluderPolygon2D` | :ref:`get_occluder_polygon` **(** **)** const | +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_occluder_light_mask` **(** :ref:`int` mask **)** | +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_occluder_light_mask` **(** **)** const | +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_LightOccluder2D_set_occluder_polygon: - void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D` polygon **)** .. _class_LightOccluder2D_get_occluder_polygon: - :ref:`OccluderPolygon2D` **get_occluder_polygon** **(** **)** const .. _class_LightOccluder2D_set_occluder_light_mask: - void **set_occluder_light_mask** **(** :ref:`int` mask **)** .. _class_LightOccluder2D_get_occluder_light_mask: - :ref:`int` **get_occluder_light_mask** **(** **)** const