:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ConfirmationDialog.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ConfirmationDialog: ConfirmationDialog ================== **Inherits:** :ref:`AcceptDialog` **<** :ref:`WindowDialog` **<** :ref:`Popup` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`EditorFileDialog`, :ref:`FileDialog`, :ref:`ScriptCreateDialog` Dialog for confirmation of actions. Description ----------- Dialog for confirmation of actions. This dialog inherits from :ref:`AcceptDialog`, but has by default an OK and Cancel button (in host OS order). To get cancel action, you can use: :: get_cancel().connect("pressed", self, "cancelled"). Properties ---------- +-------------------------------+---------------+--------------------------------+ | :ref:`Vector2` | rect_min_size | **O:** ``Vector2( 200, 70 )`` | +-------------------------------+---------------+--------------------------------+ | :ref:`String` | window_title | **O:** ``"Please Confirm..."`` | +-------------------------------+---------------+--------------------------------+ Methods ------- +-----------------------------+---------------------------------------------------------------------------+ | :ref:`Button` | :ref:`get_cancel` **(** **)** | +-----------------------------+---------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_ConfirmationDialog_method_get_cancel: - :ref:`Button` **get_cancel** **(** **)** Returns the cancel button.